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No More Room in Hell Beta 1.03 介紹→ 現實、黑暗的喪屍世界

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1.03已出
let's see
1.03 Changelog

New
•Added Survival Gamemode
•Added "nms_flooded" map by Vincent
•Added Woodman's Hatchet melee weapon
•Added Mossberg 500A shotgun
•Added Helicopter supply crate
•Added Player and Zone supply items
•Added "Jive" as a playable character
•Added Two additional zombie models
•Added Maglite "dual wield" support for the crowbar, hatchet, lead pipe and machete
•Added Tactical reloads and ghost loading
•Added Two commands, 'refresh_postprocess' and 'refresh_screenspace' that can be used to fix the screen going black
•Added Video on game launch.


Changed
•Rebalanced melee weapons based on player feedback
•Changed zombie health and damages
•Improved zombie AI and behavior
•Fixed missing sounds for some weapons
•Fixed some crashes during map changes
•Enabled local pathing for zombie npcs
•Updated numerous particle effects
•Re-recorded all player voice commands
•Increase infection length to 90 seconds and play infection sound at last 45 seconds of infection
•Increased Phalanx pills cure time to 3 minutes
•Removed chainsaw from random melee weapon spawning entities
•Player pain sounds are no longer distance-variant
•Certain console commands now require sv_cheats
•Shove damage is now factored into sv_friendly_fire_factor

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引用:
原帖由 hin1997 於 2012-5-5 22:25 發表
我想問係唔係一定要有hl2隻game先玩到?唔該
佢係要hl2既source mod先運行到
你down個tf2都玩到啦

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引用:
原帖由 rowanna45 於 2012-6-22 06:27 發表
1.04已出
出左好耐
只係我見咁冷清
冇咩人講野所以就冇講
and  this
1.04更新
Code

  • Disabled collision of safe zone supplies with players / npcs
  • Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
  • Fixed negative zombie counts on hud
  • Disabled listen server autostart to try to cut down on number of invalid token errors
  • Fixed memory corruption bugs in Survival Mode
  • Fixed supply wave crash bug on Linux servers
  • Changed zones to no longer lose health if there are no survivors present in them
  • Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
  • Changed drain rates to the following:
    • Drain per zombie per sec: 0.5 -> 0.15
    • Max drain per sec: 5 -> 2
    • Drain per sec while empty: 0.25 -> 0.2
    • Player drain counter per sec: 1.5 -> 1.75
  • Optimized npc networking for better performance in open areas & with large amount of npcs
  • Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
  • Fixed orientation/model of "nmrih_safezone_supply" for Hammer
  • Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
  • Fixed various client and server crashes
  • Fixed Join game dialog; loading screens now properly update with the corresponding map in play
  • Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

Art

  • Added various static furniture props
  • Added and optimized various particle effects
  • Added new supply cache GUI
  • Added missing camera movement to fireaxe
  • Added recoil camera movement to MP5A3
  • Updated SV10 reload animation
  • Changed flashlight texture
  • Added new "Movie" texture to nmo_broadway theater.

Sound

  • Fixed script error that prevented wave complete sound to play
  • Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

  • nms_flooded
    • Fixed supply drop being out of reach because of clipping
    • Fixed clip preventing items to be picked up at some locations
    • Clipped various "godspots"
    • Added static ammo that goes with the gun at a few locations
    • Added a bit more ammo around the buildings
    • Added traps (gas tank/flamethrower that can set fire to zombies and humans)
    • Added more light at point A to make players feel more safe inside the safezone
    • Added one barricade position to every door frame
    • Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
    • Removed zombie spawns around the house, zombies will only come from outside the map boundaries
    • Added winning condition (Survive till wave 10 and a chopper appears)

  • nmo_chinatown
    • Removed some unnecessary zombie spawns
    • Removed some unnecessary barricade boards and entities to save on ent data
    • Added slight increase to overall lighting
    • Clipped off several "godspots" (counters, dumpsters, etc.)
    • Improved optimization in several areas
    • Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
    • Added some shotgun ammo boxes in gun shop area
    • Replaced all tables and file cabinets with new static prop versions

  • nmo_broadway
    • Changed texture on movie theater screen

  • nms_isolated
    • Added nms_isolated (community map from lou_saffire)

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係你唔識玩
你比把SKS我
我可以solo爆機

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