標題: [轉帖]NotD: Aftermath K v1.0 [打印本頁] 作者: YsL_Wa 時間: 2009-8-8 14:24 標題: [轉帖]NotD: Aftermath K v1.0
This has been develop by me and another person who does not want tobecredited. Additional Credit goes to Azazel and Pipedream forthecreation of the map along with all the people who helped createitalong the way and to Kyuketsuki for his additions to this map.
Things I done to the map:
-Changed code system back to 1.5c.
-Made it easier for smaller amount of players slightly, it scales to normal at 4 player then it gets a bit harder past 5.
-Add a -Request supply/ordinance for highest ranking officerthatatleast captain rank, supply gives 2 ammo cases an medical kitandanti-venom, ordinance gives 2 chain explosives an claymore and flare.
-Fix some issue with grenade launchers and shotguns and using hedp and shotgun shells.
-Overall difficulty decrease.
-Enabled -KyuZ mode by red.
-Added -c as an alternative to -clear
-Added a -Climb command to get out of ditches, works in most other area.
-Removed some artifact from blp and model, compress wav sound to mp3, map is now 2mb
Edit: Forgot to add a few more things I changed.
-Changed movement speed slightly, made it higher.
-Moved the cause for contact fatal to message .2, wont fatalduringcontact anymore but if still fataling when message appears Iwillremove that code completely.
-Removed some possibility for fatals at start and consolidated(if any) to roughly where mesage .1/.2 appear.
改动: 还有一些地方我也改动了.
-微调了移动速度, 现在移动速度更快了.
-Moved the cause for contact fatal to message .2, wont fatalduringcontact anymore but if still fataling when message appears Iwillremove that code completely.
-Removed some possibility for fatals at start and consolidated(if any) to roughly where mesage .1/.2 appear.
上面都看不懂