有點話想說......
其實偉大的BLIZZARD 為我們準備了一整個表 囧
Warcraft III: The Frozen Throne: Attack Type vs. Armor Type Chart | Light | Medium | Heavy | Fort | Hero | Unarmored | Normal | 100% | 150% | 100% | 70% | 100% | 100% | Pierce | 200% | 75% | 100% | 35% | 50% | 150% | Siege | 100% | 50% | 100% | 150% | 50% | 150% | Magic | 125% | 75% | 200% | 35% | 50% | 100% | Chaos | 100% | 100% | 100% | 100% | 100% | 100% | Spells | 100% | 100% | 100% | 100% | 70% | 100% | Hero | 100% | 100% | 100% | 50% | 100% | 100% |
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Damage Reduction or Increases for Armor
For positive Armor (正數甲)
damage reduction =((armor)*0.06)/(1+0.06*(armor))
For negative Armor(負數甲, 加攻的計法)
damage increase = 2-0.94^(-armor)
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魔法/ 法術分三大類的話
物攻法術/ 技能
cannot be dispelled, do affect magic immune units and normal units, and do not affect ethereal units
- Poison of various types (NOT Shadow Strike)
- Ensnare & Web
- Critical Strike/Bash/other attack buffers
- Disease
- Similar spells which DO NOT require mana to cast (mana cost spells are ALWAYS magical or universal)
魔攻法術/ 技能
can be dispelled, do not affect magic-immune units, and affect ethereal units and normal units. Magical spells do not affect buildings or mechanical units.
- Storm Bolt
- Carrion Swarm
- Bloodlust
- Polymorph
全面法術/ 技能
can work against anything, and cannot be dispelled. Some Universal spells cannot work with Mechanical Units.
- Heals
- Ultimates
- Auras
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新手最後看看資料, 數值未必要記得, 不過至少要知道各族各兵的攻/防方式
雖然多看戰報已經可知一二, 多打還是比較好
PS 想問甚麼是"神性系"防甲
如果是invulnerable的, 應該是打唔入的... (例: paladin 的無敵skill)
還是hardened skin??