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killing floor問題

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killing floor問題

Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 3193 MHz with 4059MB RAM
Video: NVIDIA GeForce GTX 650 (1106)
General protection fault!
History: UObject:: ProcessEvent <- (KFPCServ KF-AbusementPark.KFPCServ, Function UnrealGame.UnrealPlayer.NewClientPlayTakeHit) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor KFPCServ) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-AbusementPark <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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