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[討論] 東方王國tkok orpg最新版3.3.0

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東方王國tkok orpg最新版3.3.0

地圖名稱:東方王國The Kingom Of Kaliron
地圖類型:ORPG
地圖語言:漢化版/英文版
玩家人數:3-7

地圖作者: Crimson Creations Team
地圖介紹:合作打boss升lv打裝,可Save


E張orpg圖08年更新到E家仲keep住更新 神圖不解釋

3.3.0載點:
http://www.hiveworkshop.com/forums/maps-564/tkok-eastern-kingdom-3-3-0-a-146077/?prev=search%3Dtkok%26d%3Dlist%26r%3D20

舊版漢化版地圖3.2.2e 截點+地圖介紹(我之前個post): http://www.ipve.com/bbs/viewthread.php?tid=555314

(3.2.2e save可用在新版3.3.0)
新版3.30未有漢化住因為e個版岩岩先出 不過應該好快有


今次更新除左徵調下某D職業技能 修正一D小bug 仲出左隻新王Ortakna同捚新訓練場系統

新王Ortakna normal mode:
(隻王有分光同暗2種形態 D技完全吾同仲要輪住黎打...)





3.3.0全部更新內容(暫未有人漢化=.=)

New Boss: Ortakna
  • Introducing Ortakna - bringer of tears. This fight is a new optional fight located in the western section of the outer temple. Because this fight is optional, it is set to super hard mode all the time. There is no VX mode. The fight mechanics will be hard to learn/control, but you will find if done right, they are very fair.
  • A new item has been placed in the ruins called Life Stone of Ortakna. Find this stone and insert it into the statue to begin the fight. Good luck!

New Zone: Training Grounds
  • Introducing Training Grounds - the new big dungeon zone that became the replacement for the single Practice Dummy that was in Vormur. Find many new characters, various DPS tests and quests with worthy rewards in there!
  • Practice Dummies in Training Grounds have different formations that will allow you to test your hero's single target DPS and different types of AOE DPS.
  • Receive the assistance on how to kill every boss in the map with activated VX mode from Fledermaus and Nakram.

System Improvements
  • Combat System is remade: there is no need in -ctfix command from now because the system that is implemented currently in the map fixed the in-combat stuck issues.
  • The terrain in the Ancient Orc Tomb, Centaur Valley and Tal'navi area got changed a lot. Be sure to visit those places and share your opinions about the terrain with me or SSrunX!

General Changes
  • Meet the new user interface done by [DUOS] and Sevenix from MiniMage's sketch! We hope that you will love the new one!
  • Every buff in game got recolored: the names of buffs are colored in green and the names of debuffs are colored in red.
  • Fixed Traversing the Depths quest blocking the correct initialization of Defeating the Guardians quest.
  • The damage from many tank spells is increased.
  • Aggro gain from Block increased by 50%.
  • Aggro gain from regular (white) attacks is lowered by 33%.
  • Armor of some enemies got adjusted: lowered it on many high level enemies and raised it on some low level enemies.
  • Adjusted cleave size on some enemies.
  • The maximal amount of critical chances and block that hero has is now lowered to 70 from 75.
  • The hero that will receive 39 level or more will get the extra Bonus GP added.
  • Adjusted the quest Centaur Lords: it will now give a hint about who must get the fragments.
  • Added the sounds on mode selections: Normal is a fanfare, Legendary is a fanfare with the drums and Heartcore is the creepy laughing.

Item Changes
  • Elixir of Rage and Elixir of Caution effects are nerfed.
  • Deepsea Pauldrons now gives Bonus XP.
  • Boar Tusk Armor now gives more Armor.
  • Painful Gloves now also give Block bonus.
  • Blessing of Mind now gives more Armor.
  • Many Life Per Second and Armor item bonuses got lowered.
  • Jorneyman's Belt now gives less Armor.

Druid
  • Fixed the bug with wrong hybrid critical stats from Nature's Diversity passive ability.
  • Fixed the bug with Rejuvenation skill connected with wrong spell event.
  • Fixed the bug with Shapeshift giving 10000 HP permanently for Druid.
  • Fixed the bug with Shapeshift making the druid permanently stuck sometimes.
  • Fixed the bug with Power and Agility items giving wrong stat amounts on Druid.
  • Fixed the wrong calculation of base attack power of level 1 Druid.
  • Nature's Diversity bonuses got buffed.
  • Empowered Moonfire now does less single target damage.
  • Barkskin ability damage reduction and armor now scale with Spell Power (and Attack Power for hybrid builds).
  • Tranquility is now more based on Spell Power and less on level.
  • Frenzy buff now also gives 5% bonus block.
  • Fixed a bug with Enrage that allowed to get permanent health after death.

Shadowblade
  • Fixed the bug of Dark Blast that made the buff duration extension a lot more than it was intended.
  • The hero is buffed in general.
  • Unholy Embrace's graphic is changed.
  • Shadow Form buff duration is lowered to 120 seconds.
  • Shadow Form cooldown is raised to 45 seconds.
  • Soul Drain's damage and healing are buffed.

Warrior
  • The Avoidance passive is nerfed a bit.
  • Battle Orders skill's buff duration is lowered to 60 seconds with 30 seconds cooldown.
  • Intimidating Bellow skill received a nerf.
  • Fixed a bug with Intimidating Bellow giving 32% of damage reduction in total.
  • Fixed a bug with Battle Orders that allowed to get permanent health after death.

Cleric
  • Inner Power buff duration is lowered to 120 seconds.
  • Inner Power cooldown is raised to 45 seconds.
  • Improved Divine Protection is received a nerf.
  • Empowered Inner Power is buffed.
  • Empowered Holy Fire is buffed.

Pyromancer
  • Fire Form's mana drain now scales with hero level.
  • Fixed a bug with Fire Form buff not disappearing on retalenting.
  • Burning Desire buff duration is lowered to 120 seconds.
  • Burning Desire cooldown is raised to 45 seconds.

Barbarian
  • Warcry buff duration is lowered to 120 seconds.
  • Warcry cooldown is raised to 45 seconds.
  • Cleave bug with disappearing critical strikes is now fixed.

Arcanist
  • Arcanic Missile's damage got buffed.
  • Arcanic Explosion's damage got buffed.
  • Arcanic Disruption's damage got buffed.
  • Arcanic Blast's damage got buffed.
  • Empowered Arcanic Missile is now buffed a lot.
  • The base range of Arcanic Explosion is now increased.
  • The spell combinations of the hero will no longer consume the Arcanic Missile buff.
  • Empowered Drain Spirit bonus lowered from 8% to 7%.
  • Drain Spirit's healing per tick is increased by 15%.
  • Fixed the Drain Spirit bug that provoked 8 ticks instead of 9 on 39 level and after it.
  • Fixed the Arcanic Blast bug allowing arcanist to get overpowered crits.
  • Unstable Power's duration is now 10 seconds with 16.67 second cooldown.

Ranger
  • Damage and attack speed bonuses from the Empowered Aspect of the Hawk are increased from 15% to 25%.
  • Damage bonues from the Improved Aspect of the Hawk
  • The manacost of the Aspect of the Hawk ability got increased from 15 to 20.
  • Aspect of the Hawk's duration do not scale with level now.
  • Fully improved and empowered Explosive Arrow now has 1.50 second cooldown instead of 2 second cooldown.
  • Multi-shot's cooldown is reduced from 5 seconds to 4 seconds.
  • Improved Frost Trap now deals damage equal to the untalented Fire Trap.
  • Frost Arrow's damage coefficient is buffed from 1.35 to 1.6.

    Bosses
  • Fixed the Flamestrike in phase 1 of Karavnos: now it deals appropriate damage.
  • Fixed the Living Boulder of Tal'navi that knocked back wrong targets.
  • Fixed the blizzard effects not disappearing after Karavnos's death.
  • If the last person in the boss's arena will die with Death Ward active, the fight will not reset.
  • Fixed many desynchronizations connected with Vjaier's elementals and M'Karsa watery minions.
  • Fixed the bug that allowed the tornado of Vjaier to kick the hero out of the arena and probably provoke the reset of the fight.
  • Ancient Hydra now shoots extra poison bullets in the corner to make the fight harder.
  • Fixed the bug with Karavnos's global fire cast bug: your hero burned if Karavnos was active and it's wasn't needed for that to enter his arena.
  • Fixed the bug with Ancient Hydra's barrier that haven't disappeared when entering her arena for the first time.

Bug Fixes

  • Fixed the multi-loading bug.
  • Fixed the bug with heroes walking into the forest from Tol'Calm after respawn.
  • Fixed the bug with Savage Murloc Flesheater following you and damaging you for a few seconds after his death.


[ 本帖最後由 monkey890 於 2013-6-17 22:21 編輯 ]

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神圖不解釋!!!

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.樓主你覺得會吾會有人會睇英文介紹阿啦?

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引用:
原帖由 FlandreScarlet. 於 2013-6-18 03:08 發表
.樓主你覺得會吾會有人會睇英文介紹阿啦?
我有講到地圖介紹係e到lo(我之前個post): http://www.ipve.com/bbs/viewthread.php?tid=555314

[ 本帖最後由 monkey890 於 2013-6-18 07:51 編輯 ]

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支持

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新BOSS:Ortakna的

介紹Ortakna - 的眼淚BRINGER。這場鬥爭是一個新的可選戰鬥外廟西段位於。因為這場鬥爭中是可選的,它被設置為超硬模式下,所有的時間。有沒有VX模式。的鬥爭機制將難以學習/控制,但你會發現如果使用得當,它們是非常公平的。
一個新項目已被放置在廢墟中被稱為生命之石Ortakna。這塊石頭,然後將其插入到雕像開始戰鬥。祝你好運!

新建區域:訓練場

引入訓練場 - 新的大牢裡區,成為替代單一的實踐假人在Vormur是。許多新的特點,各種的DPS測試和值得獎勵的任務,在那裡!
傻瓜在訓練場的實踐有不同的排兵布陣,這將允許你測試你的英雄的單一目標DPS和不同類型的AOE DPS。
如何殺死每一個老闆在地圖上用活性炭從蝙蝠和Nakram的VX模式接收援助。

系統的改進

戰鬥系統是翻拍:有沒有必要從現在開始,因為目前在地圖系統,實現固定的戰鬥中卡住的問題在ctfix命令。
在古獸人墓,半人馬谷和Tal'navi面積的地形改變了很多了。一定要參觀那些地方,並分享您的意見與我或SSrunX的地形!

一般變化
滿足新的用戶界面,通過[DUOS] Sevenix從MiniMage的草圖!我們希望,你一定會喜歡新​​的!
每一個遊戲愛好者在得到上色:愛好者的名字的顏色是綠色的顏色是紅色和減益的名字。
固定的遍歷深淵追求阻塞擊敗守護者追求的正確的初始化。
許多坦克的法術所造成的傷害增加。
座仇恨收益增加了50%。
仇恨從普通(白色)攻擊增益降低了33%。
一些敵人的護甲了調整:降低了許多高水平的敵人,並提出了一些低級別的敵人。
調整切割尺寸上的一些敵人。
最大量的關鍵機會和英雄現在降低到70從75塊。
將收到39級或以上的英雄,將獲得額外的獎勵,GP。
調整的任務半人馬上議院:它會給出提示必須得到片段。
添加聲音模式選擇:“正常”是大張旗鼓,傳說是大張旗鼓的鼓樂和Heartcore的令人毛骨悚然的笑。

項目變更

注意效果的憤怒和藥劑藥劑被削弱了。
深海護肩現在給予獎勵XP。
現在野豬獠牙護甲讓更多的護甲。
現在痛苦的手套也給塊獎金。
現在祝福的心態給更多的護甲。
,每第二和護甲的項目獎金的許多生命得到降低。
現在Jorneyman的腰帶給護甲少。

德魯伊

修正了錯誤的混合動力關鍵統計,從大自然的多樣性被動能力。
修正了回春術技能與拼寫錯誤事件。
修正了變身給予10000 HP永久德魯伊。
修正了與永遠停留有時德魯伊的變身。
修正的bug與電源和敏捷項目上提供錯誤統計金額德魯伊。
修正錯誤的計算基礎攻擊力1級德魯伊。
大自然的多樣性獎金得到了磨光。
月火術增效現在做單一目標造成的傷害較少。
樹皮術能力的傷害減免和裝甲現在規模法術強度(混合動力版本和攻擊強度)。
寧靜現在是基於點法術能量和減少水平。
現在狂熱愛好者也給出了5%紅利塊。
修正了一個錯誤激怒死亡後,獲准得到永久的健康。

光影

修正黑暗高爐的錯誤,使技能的持續時間延長了很多比它的目的是。
英雄是磨光一般。
邪惡擁抱的圖形改變。
暗影形態技能的持續時間降低到120秒。
暗影形態的冷卻時間提高到45秒。
靈魂漏的傷害和治療效果被磨光。

戰士

避免被動被削弱了一點點。
作戰命令​​技能的buff持續時間降低為60秒,30秒冷卻時間。
膽婁技能nerf了。
修正了一個錯誤與恐嚇婁給予32%的傷害減免總。
修正了一個錯誤死亡後,獲准得到永久的健康的作戰命令。

牧師

內蒙古電力技能的持續時間降低到120秒。
內的電源冷卻時間提高到45秒。
強化神聖保護收到的nerf。
增效的內在動力被磨光。
被授權的神聖之火被磨光。

烈焰術士

消防表的法力漏英雄等級規模。
消防表格BUFF不消失retalenting修正了一個錯誤。
強烈的慾望技能的持續時間降低到120秒。
強烈的慾望冷卻時間提高到45秒。

野蠻人

戰吼技能的持續時間被降低到120秒之間。
戰吼冷卻時間提高到45秒。
現在是固定的順劈斬錯誤與消失的致命一擊。

奧術​​師

磨光導彈Arcanic的損害得到。
奧法爆的傷害了磨光。
奧法中斷的傷害了磨光。
奧法的爆炸傷害了磨光。
現在授權的奧法導彈是磨光了很多。
奧法爆的基範圍增加。
組合的英雄的法術將不再消耗的奧法導彈的buff。
有權漏精神獎金從8%下調至7%。
每滴答漏精神的癒合增加了15%。
修正漏精神缺陷挑起8蜱,而不是9 39級後。
修正錯誤讓奧術師制服暴擊奧法高爐。
電源不穩定的持續時間現在是10秒與16.67秒的冷卻時間。

遊俠

從授權的雄鷹守護的傷害和攻擊速度獎金由15%增加至25%。
從改進的雄鷹守護的傷害bonues
鷹能力方面得到了魔法消耗從15個增加到20個。
看點鷹的持續時間不規模與現在的水平。
全面改善有權爆炸箭和現在有1.50秒的冷卻時間,而不是2秒的冷卻時間。
多重射擊的冷卻時間從5秒降低到4秒。
現在改進的冰霜陷阱造成傷害等於無能消防陷阱。
霜凍之箭的傷害係數從1.35到1.6磨光。


老闆
修正了烈焰風暴在階段1 Karavnos:現在造成相應的損害。
修正生活博爾德敲背錯了目標的Tal'navi。
修正暴風雪後效果不消失Karavnos的死亡。
如果老闆的舞台上的最後一個人將死與死亡沃德活躍,戰鬥將不復位。
更正了很多的連接desynchronizations Vjaier元素生物和M'Karsa的水汪汪的爪牙。
修正bug,允許踢的龍捲風Vjaier,英雄的舞台上,並可能挑起復位的鬥爭。
遠古九頭蛇現在射擊額外毒子彈,在角落裡,使戰鬥的難度。
修正了與Karavnos的全球火焰施法的bug:你的英雄燒如果Karavnos是活躍的,它是沒有必要進入他的舞台。
修正錯誤的遠古九頭蛇的屏障,第一次進入她的舞台時,並沒有消失。

Bug修復


修正多加載錯誤。
英雄走進森林Tol'Calm的重生後修正錯誤。
修正了與野人魚人食腐魚和損壞了幾秒鐘後,他的死亡。
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