地圖名稱:東方王國The Kingom Of Kaliron
地圖類型:ORPG
地圖語言:漢化版/英文版
玩家人數:3-7
地圖作者: Crimson Creations
Team
地圖介紹:合作打boss升lv打裝,可Save
E張orpg圖08年更新到E家仲keep住更新 神圖不解釋
3.3.0載點:
http://www.hiveworkshop.com/forums/maps-564/tkok-eastern-kingdom-3-3-0-a-146077/?prev=search%3Dtkok%26d%3Dlist%26r%3D20
舊版漢化版地圖3.2.2e 截點+地圖介紹(我之前個post):
http://www.ipve.com/bbs/viewthread.php?tid=555314
(3.2.2e save可用在新版3.3.0)
新版3.30未有漢化住因為e個版岩岩先出 不過應該好快有
今次更新除左徵調下某D職業技能 修正一D小bug 仲出左隻新王Ortakna同捚新訓練場系統
新王Ortakna normal mode:
(隻王有分光同暗2種形態 D技完全吾同仲要輪住黎打...)
3.3.0全部更新內容(暫未有人漢化=.=)
New Boss: Ortakna
- Introducing Ortakna - bringer of tears. This fight is a new optional fight located in the western section of the outer temple. Because this fight is optional, it is set to super hard mode all the time. There is no VX mode. The fight mechanics will be hard to learn/control, but you will find if done right, they are very fair.
- A new item has been placed in the ruins called Life Stone of Ortakna. Find this stone and insert it into the statue to begin the fight. Good luck!
New Zone: Training Grounds
- Introducing Training Grounds - the new big dungeon zone that became the replacement for the single Practice Dummy that was in Vormur. Find many new characters, various DPS tests and quests with worthy rewards in there!
- Practice Dummies in Training Grounds have different formations that will allow you to test your hero's single target DPS and different types of AOE DPS.
- Receive the assistance on how to kill every boss in the map with activated VX mode from Fledermaus and Nakram.
System Improvements
- Combat System is remade: there is no need in -ctfix command from now because the system that is implemented currently in the map fixed the in-combat stuck issues.
- The terrain in the Ancient Orc Tomb, Centaur Valley and Tal'navi area got changed a lot. Be sure to visit those places and share your opinions about the terrain with me or SSrunX!
General Changes- Meet the new user interface done by [DUOS] and Sevenix from MiniMage's sketch! We hope that you will love the new one!
- Every buff in game got recolored: the names of buffs are colored in green and the names of debuffs are colored in red.
- Fixed Traversing the Depths quest blocking the correct initialization of Defeating the Guardians quest.
- The damage from many tank spells is increased.
- Aggro gain from Block increased by 50%.
- Aggro gain from regular (white) attacks is lowered by 33%.
- Armor of some enemies got adjusted: lowered it on many high level enemies and raised it on some low level enemies.
- Adjusted cleave size on some enemies.
- The maximal amount of critical chances and block that hero has is now lowered to 70 from 75.
- The hero that will receive 39 level or more will get the extra Bonus GP added.
- Adjusted the quest Centaur Lords: it will now give a hint about who must get the fragments.
- Added the sounds on mode selections: Normal is a fanfare, Legendary is a fanfare with the drums and Heartcore is the creepy laughing.
Item Changes
- Elixir of Rage and Elixir of Caution effects are nerfed.
- Deepsea Pauldrons now gives Bonus XP.
- Boar Tusk Armor now gives more Armor.
- Painful Gloves now also give Block bonus.
- Blessing of Mind now gives more Armor.
- Many Life Per Second and Armor item bonuses got lowered.
- Jorneyman's Belt now gives less Armor.
Druid
- Fixed the bug with wrong hybrid critical stats from Nature's Diversity passive ability.
- Fixed the bug with Rejuvenation skill connected with wrong spell event.
- Fixed the bug with Shapeshift giving 10000 HP permanently for Druid.
- Fixed the bug with Shapeshift making the druid permanently stuck sometimes.
- Fixed the bug with Power and Agility items giving wrong stat amounts on Druid.
- Fixed the wrong calculation of base attack power of level 1 Druid.
- Nature's Diversity bonuses got buffed.
- Empowered Moonfire now does less single target damage.
- Barkskin ability damage reduction and armor now scale with Spell Power (and Attack Power for hybrid builds).
- Tranquility is now more based on Spell Power and less on level.
- Frenzy buff now also gives 5% bonus block.
- Fixed a bug with Enrage that allowed to get permanent health after death.
Shadowblade
- Fixed the bug of Dark Blast that made the buff duration extension a lot more than it was intended.
- The hero is buffed in general.
- Unholy Embrace's graphic is changed.
- Shadow Form buff duration is lowered to 120 seconds.
- Shadow Form cooldown is raised to 45 seconds.
- Soul Drain's damage and healing are buffed.
Warrior
- The Avoidance passive is nerfed a bit.
- Battle Orders skill's buff duration is lowered to 60 seconds with 30 seconds cooldown.
- Intimidating Bellow skill received a nerf.
- Fixed a bug with Intimidating Bellow giving 32% of damage reduction in total.
- Fixed a bug with Battle Orders that allowed to get permanent health after death.
Cleric
- Inner Power buff duration is lowered to 120 seconds.
- Inner Power cooldown is raised to 45 seconds.
- Improved Divine Protection is received a nerf.
- Empowered Inner Power is buffed.
- Empowered Holy Fire is buffed.
Pyromancer
- Fire Form's mana drain now scales with hero level.
- Fixed a bug with Fire Form buff not disappearing on retalenting.
- Burning Desire buff duration is lowered to 120 seconds.
- Burning Desire cooldown is raised to 45 seconds.
Barbarian
- Warcry buff duration is lowered to 120 seconds.
- Warcry cooldown is raised to 45 seconds.
- Cleave bug with disappearing critical strikes is now fixed.
Arcanist
- Arcanic Missile's damage got buffed.
- Arcanic Explosion's damage got buffed.
- Arcanic Disruption's damage got buffed.
- Arcanic Blast's damage got buffed.
- Empowered Arcanic Missile is now buffed a lot.
- The base range of Arcanic Explosion is now increased.
- The spell combinations of the hero will no longer consume the Arcanic Missile buff.
- Empowered Drain Spirit bonus lowered from 8% to 7%.
- Drain Spirit's healing per tick is increased by 15%.
- Fixed the Drain Spirit bug that provoked 8 ticks instead of 9 on 39 level and after it.
- Fixed the Arcanic Blast bug allowing arcanist to get overpowered crits.
- Unstable Power's duration is now 10 seconds with 16.67 second cooldown.
Ranger
- Damage and attack speed bonuses from the Empowered Aspect of the Hawk are increased from 15% to 25%.
- Damage bonues from the Improved Aspect of the Hawk
- The manacost of the Aspect of the Hawk ability got increased from 15 to 20.
- Aspect of the Hawk's duration do not scale with level now.
- Fully improved and empowered Explosive Arrow now has 1.50 second cooldown instead of 2 second cooldown.
- Multi-shot's cooldown is reduced from 5 seconds to 4 seconds.
- Improved Frost Trap now deals damage equal to the untalented Fire Trap.
- Frost Arrow's damage coefficient is buffed from 1.35 to 1.6.
Bosses- Fixed the Flamestrike in phase 1 of Karavnos: now it deals appropriate damage.
- Fixed the Living Boulder of Tal'navi that knocked back wrong targets.
- Fixed the blizzard effects not disappearing after Karavnos's death.
- If the last person in the boss's arena will die with Death Ward active, the fight will not reset.
- Fixed many desynchronizations connected with Vjaier's elementals and M'Karsa watery minions.
- Fixed the bug that allowed the tornado of Vjaier to kick the hero out of the arena and probably provoke the reset of the fight.
- Ancient Hydra now shoots extra poison bullets in the corner to make the fight harder.
- Fixed the bug with Karavnos's global fire cast bug: your hero burned if Karavnos was active and it's wasn't needed for that to enter his arena.
- Fixed the bug with Ancient Hydra's barrier that haven't disappeared when entering her arena for the first time.
Bug Fixes
- Fixed the multi-loading bug.
- Fixed the bug with heroes walking into the forest from Tol'Calm after respawn.
- Fixed the bug with Savage Murloc Flesheater following you and damaging you for a few seconds after his death.
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本帖最後由 monkey890 於 2013-6-17 22:21 編輯 ]