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1.05矮人部分

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1.05矮人部分

1.05矮人部分

The Dwarves (complete list, save for a potential change here or there)!!!!


•Guardian now more resistant to pierce (75/30% from 150/75%), hero-ranged (140/70% from 200/100%) and poison (60/30% from 100/50%), more vulnerable to crush (160/80% from 100/50%), cavalry (200% from 150%),
cavalry-ranged (110/70% from 100/50%) and structural (120/40% from 100/20%); speed 37 (from 40); ullrush reload 2m (from 3m), now increases speed by 25% and armor by 25% (from 50%), damage bonus removed

• Guardian delay between shots increased (1.6s from 1s), captures structures faster (7s from 15s), weapon with forged blades damage reduced (100 from 150); siege hammer and forged blades are now mutually exclusive (only one or the other can be researched), siege hammer damage is now siege type (from slash)

•Axe Thrower armor more resistant to pierce (60/30% from 100/50%), and crush (175% from 200%), more vulnerable to cavalry (300/150 from 200/100) and siege (120/60% from 100/50%); base damage reduced (20/40 from 50/75), delay between shots 1.2s (from 0.5s), range 370 (from 250), damage type
slash (from pierce), bonus vs structures removed (was +5000%)

• Phalanx (45 from 40) and Men of Dale (45 from 37) speeds increased

•Men of Dale Black arrows now deal hero damage type, damage increased (100 from 75)

• Demolisher available on level 1 forge works (from 2), speed 38 (from 30); more resistant to slash (50% from 100%), fire (60 from 100%), magic (40% from 100%), structural (15% from 25%) and siege (40% from 100%); more vulnerable to cavalry (75% from 50%)

• Dwarven catapult base range reduced to 450 (from 500)

•Battle Wagon now on level 2 forge works, can now capture neutral buildings, trample damage 180 (from 300), trample-deceleration 3% (from 2%), minimum speed 57% (from 50%), experience requirements doubled; more resistant to pierce (15% from 50%), and slash (20% from 80%), cavalry-ranged resistance mantained (100%); more vulnerable to hero (200% from 60%); oil barrel decay 1.5 (from 25), reloads in 1m20s (from 1m)

•Battle Wagon's Men of Dale damage 4x higher, range 266 (from 380), cavalry-ranged type (from pierce), pre-attack delay 100ms (from 1s), upgrade cost 500 (from 200); Battlewagon's Axe Thrower damage tripled, delay between shots 300ms (from 1s), slash damage type, cost 300 (from 200); Banner Carrier upgrade cost 300 (from 200)

•Dwarven Mine buildtime 20s (from 15s), health 2700 (from 1700); Undermine health 6000 (from 2000)

• Sentry Tower cost 450 (from 500), health 3500 (from 3000), range 280 (from 250); can now detect stealth (450 range)


•Dwarven Wall segment cost 25 (from 50), buildtime 25s (from 15s); Fortress Wall hub expansion cost 50 (from 200), buildtime 20s (from 30s); Outer Wall hub cost is 750, buildtime 45s; Regular Wall hub buildtime 45s (from 30s), cost 120 (from 200); max wall buildout distance 450 (from 1500)

• Fortress Tower Expansion cost 370 (from 500), buildtime 20s (from 30s), Catapult Expansion buildtime 20s (from 30s)

• Hall of warrior buildtime increased (25s from 20s); Dwarven Archery range cost (350 from 500) and buildtime (35s from 45s) reduced, fire arrows tech requires level 3

•Forge Works cost 500 (from 800), buildtime 45s (from 30s), level 2 cost 300 (from 500), level 3 cost 1200 (from 1000); Siege Hammer technology now available on level 2, research cost 500 (from 1000)

• Wall gate cost 250 (from 500), postern gates cost 650 (from 300)

•Dwarven Banners technology now available from start, equip cost decreased (250 from 300)

• Dwarven Riches power position switched with Hobbit allies, Undermine switched with cloudbreak

• Gloin now costs 1100 (from 2000), health 2400 (from 3000), armor hero type (from tough-hero), damage halved vs fortresses; shake foundation damage increased (2800 from 2000), damage penalty to fortresses increased (-75% from -50%), structure paralyzing duration 10s (from 30s)

• Dain cost 2000 (from 2500), buildtime 70s (from 30s), armor now hero-mounted (from tough-hero); health (2700 from 3000), damage (400 from 300) and delay between shots (1.3s from 0.6s) increased; Mighty Rage now gives +20% speed and +25% damage for infantry and heros (was healing and LD), still debuffs enemies, recharge 3m30s (from 2m); Royal Guard summon duration 1m10s (from 2m)

•Gimli now costs 3000 (from 4000), health 3600 (from 4000), buildtime 45s (from 30s); new +50% armor leadership, leap attack range 135 (from 100), axe throw range 275 (from 175) with splash (20 radius) and bonus vs heroes (3x) and cavalry (6x); slayer duration 25s (from 30s)

Message was edited by:
EA Apoc (EA.com)

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