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LEFT 4 DEAD 2 更新內容資料總合帖 (version 2.0.0.1 - 2.0.5.7)

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2.0.1.6 (4183v3) 2010-5-1

Mutation (突變模式)

New mutation: Bleet Out

突變模式:失血




Fixed original survivors cheating in Bleed Out mode by throwing first aid kits

修正於突變模式 - 失血下,The Passing 一代倖存者會向玩家投擲急救包的錯誤

[ 本帖最後由 EDDIE6446 於 2010-8-8 09:56 編輯 ]
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2.0.1.7 (4195) 2010-5-7

Mutation (突變模式)

New mutation:
Follow The Liter
新增突變模式:
清道肆虐




[ 本帖最後由 EDDIE6446 於 2010-8-8 09:56 編輯 ]
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2.0.1.8 (4202) 2010-5-15

Mutation (突變模式)

New mutation:
Last Gnome On Earth
突變模式:
侏儒衛隊




[ 本帖最後由 EDDIE6446 於 2010-8-8 10:02 編輯 ]
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2.0.1.8 (4202v1) 2010-5-22

Mutation (突變模式)

Encore mutation:
Last Gnome On Earth
過去4週最受歡迎的突變模式回歸:
侏儒衛隊



Game Mode (遊戲模式)

Realism Versus added as a permanent game mode
官方化突變模式:寫實對抗


Lobbies now default to "Official Dedicated"
遊戲大堂現默認值為 "官方專屬"


[ 本帖最後由 EDDIE6446 於 2010-8-8 10:50 編輯 ]
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2.0.1.9 (4202v2) 2010-5-29

Mutation (突變模式)

New mutation:
Last Man On Earth
突變模式:
世上只剩最後一人



Gameplay (遊戲)


Blocked a map exploit at the start of The Passing
修正一開始The Passing 的地圖 bug

Fixed a crash if a Spitter lost her spit target mid-attack
修正Spitter因失去攻擊目標做成的crash

Updated video config for new NVIDIA cards
更新新 NVIDIA 顯示咭影象配置


[ 本帖最後由 EDDIE6446 於 2010-8-8 10:50 編輯 ]
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2.0.2.0 (4202v3) 2010-6-5

Mutation (突變模式)

New mutation:
Chainsaw Massacre
突變模式:
德州電鋸殺人狂



Gameplay
(遊戲)

In Versus Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room

現於對抗模式中電腦控制的特殊感染者會於倖存者離開安全室10秒後才會重生


Shortened spawn times for human Special Infected when the Infected team isn’t full. The time difference is added to the timer of the next bot in line to spawn

玩家控制的感染者一方若未齊人重生時間會縮短,並會將縮短的時間加在下一輪重生的電腦特感


Exposed client console variable cl_viewmodelfovsurvivor to let players adjust their viewmodel FOV
可使用指令cl_viewmodelfovsurvivor調整視野

To use this type cl_viewmodelfovsurvivor ## in the console. ## can be any number from 0-128 the default is 51

於控制台輸入指令cl_viewmodelfovsurvivor,調整的範圍為0-128 (默認值為51)

[ 本帖最後由 EDDIE6446 於 2010-8-8 10:50 編輯 ]
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2.0.2.1 (4202v4) 2010-6-10

Changed Survivorbot item hunting behavior
更改倖存者 AI 搜索行爲反應

SurvivorBots now stay closer to human players in all game modes
倖存者AI 更靠近其玩家(所有遊戲模式)

Fixed Survivorbot navigation issue in The Passing: Riverbank
修正: The Passing 第一關- Riverbank 倖存者AI 導航問題

Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker
修正: 倖存者AI 企圖拯救被Smoker攻擊的同伴而“暴走”

Fixed condition where SurvivorBots would not enter the saferoom
修正 : 倖存者 AI 不會進入安全室

Increased self-inflicted friendly fire damage from the Grenade Launcher
增加榴彈砲對友方之傷害值

Fixed bug where the M60 would reset its ammo if dropped in certain situations
修正: 某情況下武器M60 會重新補充子彈

Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies
特感只要讓倖存者接觸汽車就能觸發響聲(特感必須為玩家)

[ 本帖最後由 EDDIE6446 於 2010-8-8 10:51 編輯 ]

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2.0.2.2 (4202v5) 2010-6-12

Mutation (突變模式)

New mutation: Room For One.

更新突變模式 : 一人救贖



Game (遊戲)

Improved SurvivorBot’s ability to support players who stop moving to fight infected.
改進倖存者AI 於玩家停止移動時攻擊感染者能力

Improved SurvivorBot’s ability to support players in tight spaces.
改進倖存者AI 於狹小空間支援玩家的能力

Match Making Changes (對戰配對變更)

Server searches for Official Dedicated servers no longer automatically fall back to Best Available.  Lobby leaders will be given the option.
場主可於遊戲大堂內選擇,伺服器於搜索官方專用伺服器時優先自動化。


Lobby leaders can select "Steam Group Server" as a server option.  This will allow them to select individual servers.

場主可選擇 " Steam 群組伺服 " 選項,這將會允許場主選擇為獨立的伺服

[ 本帖最後由 EDDIE6446 於 2010-8-8 10:51 編輯 ]
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2.0.2.3 (4202v6) 2010-6-19

Mutation Mode Update :( 突變模式更新 )

New mutation : Head Shots
新突變模式 : 爆頭狂人





Addons Update : ( 附加元件更新 )

Fixed a crash when the vpk file limit was reached.
修正當VPK文件超出限定範圍後出現崩潰情況


Fixed an issue where wireframes were displayed while playing Addon Campaigns.
修正玩非官方地圖時顯示白色線框的錯誤



Versus Update : ( 對抗模式更新 )

Added a 25 point scoring penalty for using a Defibrillator.
每使用一個電擊器, 總分數將會減少25 點
Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.
按地圖規模刻度動態電擊器之數目, 每幅地圖最多出現一個電擊器

Removed dynamic Pill conversion to First Aid Kits.
移除動態藥丸改為急救包 ( 即除了安全房 4 個急救包之外其他改為藥丸 )

Removed Explosive Ammunition.
移除爆破彈升級


Increased Jockey damage per second.
增加 Jockey 每秒的傷害值

Removed Jockey’s damage delay.
移除 Jockey 延遲的傷害

[ 本帖最後由 EDDIE6446 於 2010-8-8 10:51 編輯 ]
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2.0.2.3 (4202v7) 2010-6-26

Mutation (突變模式)

Encore mutation:
Chainsaw Massacre
過去4週最受歡迎的突變模式回歸:
德州電鋸殺人狂




[ 本帖最後由 EDDIE6446 於 2010-8-8 11:01 編輯 ]
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2.0.2.4 (4202v8) 2010-7-3

Mutation Mode Update : ( 突變模式更新 )

New mutation : Versus Surival
新突變模式 : 對抗生存





Display Card Setting Update :
(視訊卡設置更新)

Updated default configuration for Intel HD Graphics card
更新 Intel HD圖像卡默認配置

[ 本帖最後由 EDDIE6446 於 2010-8-8 11:00 編輯 ]
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2.0.2.5 (4202v9) 2010-7-10

Mutation : (突變模式)

New mutation: Four Swordsmen of the Apocalypse
突變模式:四劍客





Game : (遊戲)

Removed left4dead2\pak02_dir.vpk from the whitelist.
於left4dead2/left4dead2/whitelist.cfg 移除了 left4dead2\pak02_dir.vpk



Addon Changes:
(插件更新)

By default in single player and co-op gamemodes custom content will eclipse game content.
預設1人及合作,自行修改檔案可取代原本檔案

Addon campaign’s custom content now loads first to avoid conflicts.
現在自行追加故事會先行讀取減少衝突

In competitive modes addon loading is a server option.
對戰模式的追加已是伺服器選擇

Fixed an exploit that allowed people to modify materials on pure servers.
防止玩家修改模組

Default consistency checks now include pak01_dir.vpk. Addon authors should not hack the pak01_dir.vpk directly but instead include content in a VPK.
會檢查 pak01_dir.vpk 是否一致.



Server changes :
(非官方伺服更新)

The "whitelist.cfg" file located in the "steamapps\common\left 4 dead 2\left4dead2" directory is now functional. Instructions on how to use this file are located in the file itself. Basically this allows the server operators to decide what files need consistency checks.
left4dead2/left4dead2/whitelist.cfg 已可用,可自行設定那些檔案要一致

[ 本帖最後由 EDDIE6446 於 2010-8-8 11:12 編輯 ]
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2.0.2.6 (4261) 2010-7-10

Removed left4dead2\pak02_dir.vpk from the whitelist.
移除left4dead2\pak02_dir.vpk文件

[ 本帖最後由 EDDIE6446 於 2010-8-8 11:12 編輯 ]

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2.0.2.7 (4261v1) 2010-7-17

New mutation: Hard Eight
新突變模式:絕處求生 (8個特殊感染)




[ 本帖最後由 EDDIE6446 於 2010-8-8 11:12 編輯 ]
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2.0.2.8 (4272) 2010-7-22

Added additional protection for critical files
為部分關鍵檔案加強保護

All add-on files will be loaded when connecting to a Non-Official server regardless of game mode
不論任何模式 , 連接非官方伺服後載入所有插件檔案 (VPK)

Only approved custom maps will be loaded when connecting to an Official server
只有認可的非官方地圖才能夠在官方伺服內開啟

Player's can print the contents of the consistency list with "cl_print_consistency_list". If the server has sv_consistency disabled, the user will be notified when they attempt to print the list
玩家能輸入 cl_print_consistency_list 來列出被認為穩定的內容 , 若伺服設定 sv_consistency 為 0 , 列出前則獲告知 .

Improvement to Hammer load times
縮短地圖編輯工具 - Hammer 載入時間

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