最新情報:
剛剛測試進行遊戲時
Connecting to public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 192.168.73.64:27016
CSteam3Client::InitiateConnection: 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Retrying public(192.168.73.64:27016)
Sending UDP connect to public IP 192.168.73.64:27016
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 192.168.73.64:27016
CSteam3Client::InitiateConnection: 192.168.73.64:27016
Connected to 192.168.73.64:27016
BinkOpen( d:\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background03.bik )
不知有沒有用,而且發現與無故斷線有關,每次進入遊戲後大機率斷線
也許因此看不到場,因此在loading中卡死(中途斷)
以上已經在VLAN問題區發出,但依然希望明天你可以幫我看一看