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轉場彈人
我用sm_l4d2_mapchanger.smx最新版,但係我玩6V6戈陣完場後應該轉場的,但係轉唔到場仲踢哂D玩家出桌面,HELP!,係唔係個sm_l4d_mapchanger.cfg設定錯左??
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "sm_l4d2_mapchanger.smx"
// 允許戰役完成後自動換地圖.
// -
// Default: "1"
sm_l4d_fmc "1"
// 允許通告玩家下一場戰役.
// -
// Default: "1"
sm_l4d_fmc_announce "1"
// 戰役模式中換圖前延遲幾秒.
// -
// Default: "13.0"
sm_l4d_fmc_chdelaycoop "13.0"
// 對抗模式中換圖前延遲幾秒.
// -
// Default: "10.0"
sm_l4d_fmc_chdelayvs "10.0"
// Quantity of events RoundEnd before force of changelevel in versus: 4 for l4d <> 1.0.1.2
// -
// Default: "4"
sm_l4d_fmc_crec "4"
// 是否紀錄事件到日誌.
// -
// Default: "0"
sm_l4d_fmc_dbug "0"
// 默認地圖轉換.
// -
// Default: "c1m1_hotel"
sm_l4d_fmc_def "c1m1_hotel"
// 當所有玩家在戰役的最後關卡死亡時強制換地圖.
// -
// Default: "0"
sm_l4d_fmc_ifdie "0"
// Time in which current event round_end is not considered (float in sec).
// -
// Default: "0.5"
sm_l4d_fmc_re_timer_block "0.5"
// 本插件版本.
// -
// Default: "1.4.0"
sm_l4d_fmc_version "1.4.0"