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TANK被秒
有咩原因會咁樣= =
SERVER.CFG如下:
sm_cvar z_difficulty "HARD"
sm_cvar z_ghost_delay_max "8"
sm_cvar z_ghost_delay_min "16"
sm_cvar survivor_limit "8"
sm_cvar z_max_player_zombies "8"
sm_cvar sv_maxplayers "16"
sm_cvar sm_maxplayer "20"
sm_cvar sv_removehumanlimit "1"
sm_cvar sv_unlock_sb_add "0"
sm_cvar sv_force_unreserved "1"
sm_cvar sv_removehumanlimit 1
sm_cvar sv_maxplayers 20
sm_cvar sv_visiblemaxplayers 20
//ammo
sm_cvar ammo_assaultrifle_max 999999 //360
sm_cvar ammo_huntingrifle_max 999999 //180
sm_cvar ammo_pipebomb_max 1 //1
sm_cvar ammo_molotov_max 1 //1
sm_cvar ammo_buckshot_max 999999 //128
sm_cvar ammo_smg_max 999999 //480
//倒地之後起身既血量
sm_cvar survivor_revive_health "70"
//倒地爬行,默認0
sm_cvar survivor_allow_crawling 1
//倒地爬行速道,默認25
sm_cvar survivor_crawl_speed 50
//強制每關都出 tank
sm_cvar director_force_tank 1
//TANK行走速度,默認210
sm_cvar z_tank_speed 230
//TANK生命值,默認4000
sm_cvar z_tank_health 9999
//TANK燃燒死亡秒數,默認40
sm_cvar tank_burn_duration_expert 40
//TANK攻擊距離
sm_cvar tank_attack_range 150
//TANK投擲石頭延遲,默認5
sm_cvar z_tank_throw_interval 5
//TANK投擲石頭最小延遲
sm_cvar tank_throw_min_interval 5
//TANK投擲石頭的速度,默認800
sm_cvar z_tank_throw_force "800"
//TANK的石塊(會被打爆)的耐力值
sm_cvar z_tank_throw_health 1000
//TANK的攻擊間隔,默認1.5
sm_cvar z_tank_attack_interval 1.5
//TANK走路的震動幅度
sm_cvar z_tank_footstep_shake_amplitude 20
//TANK走路的震動間隔
sm_cvar z_tank_footstep_shake_interval 4
//TANK出現機率,0等於無TANK
//Charge生命,默認600
sm_cvar z_charger_health 800
//Hunter生命值,默認250
sm_cvar z_hunter_health 500
//Jockey生命,默認325
sm_cvar z_jockey_health 650
sm_cvar director_force_tank "2"
exec l4d_superversus.cfg