暫時已知某啲指令比佢修改過 (removed / added / cheat flagged)
allow_all_bot_survivor_team : : , "sv", "launcher" : Allow a survivor team of nothing but bots. Human players are still required for the game to be active.
director_configurable_weapon_spawn_density : -1.0 : , "sv", "cheat" : Items per 100 yards square (-1 to spawn all)
director_log_scavenge_items : cmd : , "sv", "launcher" : Writes out a log of the scavenge items on this map (for debugging)
director_magnum_spawn_density : -1.0 : , "sv", "cheat" : Items per 100 yards square (-1 to spawn all)
fuel_barrel_damage_amount : 25 : , "sv", "cheat" :
fuel_barrel_damage_radi
us : 400 : , "sv", "cheat" :
fuel_barrel_debug : 0 : , "sv", "cheat" :
fuel_barrel_flame_instances : 8 : , "sv", "cheat" :
fuel_barrel_health : 20 : , "sv", "cheat" :
fuel_barrel_screen_shake_amplitude : 20 : , "sv", "cheat" :
fuel_barrel_screen_shake_duration : 1.5 : , "sv", "cheat" :
fuel_barrel_screen_shake_frequency : 2.5 : , "sv", "cheat" :
fuel_barrel_screen_shake_radi
us : 1000 : , "sv", "cheat" :
mat_reducefillrate : 0 : , "launcher" :
mat_reduceparticles : 0 : , "launcher" :
mat_texture_list_content_path : : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
precache_all_survivors : 0 : , "sv", "cheat" :
sb_all_bot_game : 0 : , "sv", "cheat" : Allow a server of nothing but bots
spawn_behind_survivors_distance : 0 : , "sv", "cheat" :
sv_healing_gnome_replenish_rate : 1.5 : , "sv", "cheat" :
tank_run_spawn_delay : 15 : , "sv", "cheat" :
z_ghost_runner_spawn_multiplier : 0.5 : , "sv", "cheat", "launcher" :
z_ghost_runner_spawn_multiplier_dist : 3000 : , "sv", "cheat", "launcher" :
mat_dump_rts : 0 : , "cl", "launcher" :
sb_firstopentime : 0 : , "launcher" : Indicates the time the server browser was first opened.
sb_numtimesopened
以上係新嘅cvar
原先開對抗場如果雙方無人類玩家打sb_all_bot_team係可以解決
但而家呢個指令已轉為sb_all_bot_game 同 allow_all_bot_survivor_team
希望幫到開到場 因人數不足而關場既人 至於其他指令 ..睇得明嘅 就自己望下
c_maxdistance : 200 : , "a", "cheat", "cl" :
c_mindistance : 30 : , "a", "cheat", "cl" :
c_thirdpersonshoulder : false : , "a", "cheat", "cl" :
c_thirdpersonshoulderaimdist : 120.0 : , "a", "cheat", "cl" :
c_thirdpersonshoulderdist : 40.0 : , "a", "cheat", "cl" :
c_thirdpersonshoulderheight : 5.0 : , "a", "cheat", "cl" :
c_thirdpersonshoulderoffset : 20.0 : , "a", "cheat", "cl" :
cam_collision : 1 : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
另外呢堆指令由正常指令轉為cheat嘅指令 (cheat flagged)
有用過第三身嘅玩家應該都知 上面嘅係修正位置嘅cvar
..所以而家第三身個視角...
precache_l4d1_survivors : 0 : , "sv", "cheat" :
sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots
呢啲係remove咗嘅cvar
mat_showlowresimage : 0 : , "launcher" :
mat_showlowresimage : 0 : , "cheat" :
phys2_version : Version 2.2 (w/scheduler), built Aug 19 2010 13:38:12 : , "launcher" :
phys2_version : Version 2.2 (w/scheduler), built Oct 1 2010 11:25:53 : , "launcher" :
r_flashlightscissor : 1 : , "cheat" :
r_flashlightscissor : 1 : , "launcher" :
呢啲係changed嘅cvar
以上資料來源自 AlliedModders
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本帖最後由 toto345618433 於 2010-10-8 16:45 編輯 ]