發新話題
打印

衝鋒槍傷害值(Damage of Submachine Gun)

[Close]
great reference

TOP

most i use mp5n, other also use

TOP

引用:
原帖由 toto345618433 於 2010-10-25 19:34 發表
如果有埋+左silencer 之後既傷害就更perfect    (最少感覺上我認為有分別 = =)
damage will be slightly reduced after adding a silencer to different guns, but will be more accurate

TOP

引用:
原帖由 toto345618433 於 2010-10-26 07:32 發表
原來仲會準左

但係我覺得mp7 傷害減得特別多既  
你有冇意見
use mp7a1 to shoot head is ok
if shoot body, it's not recommended as it takes time to kill the people.
The people can take revenge to cause you to die

TOP

引用:
原帖由 ef770409 於 2010-10-26 08:20 發表
感覺有很多因素會影響槍的效能
射速,子彈速度,槍口晃動情況,火力值...等等,

目前我僅知道火力值,射速而已
至於彈道偏差,槍口晃動程度這些東西我還沒深入研究過

總和以上因素才是槍支的基本屬性
再搭配玩家手感,才 ...
There is no ballistic variation in this game.

Recoil of the gun depends on a change in momentum results in a force, which according to Newton's second law is equal to the time derivative of the momentum of the gun. The momentum is equal to the mass of the gun multiplied by its velocity.

This perception of recoil is related to the acceleration associated with a particular gun. The actual recoil is associated with the momentum of a gun, the momentum being the product of the mass of the gun times the reverse velocity of the gun. A heavier gun, that is a gun with more mass, will manifest the momentum by exhibiting a lessened acceleration, and, generally, result in a lessened perception of recoil.

Generally less recoil is in SMG, more recoil is in AG. More ballistic spread in AG, less spread in SMG

TOP

發新話題