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1. L4D1的重機槍(新UPDATE後應該可以SPAWN到出來用了, 名稱未查)
2. L4D2的重機槍(CALL出寫法)
PrecacheModel("models/w_models/weapons/w_minigun.mdl", true);
decl Float:VecOrigin[3], Float:VecAngles[3], Float:VecDirection[3];
new index = CreateEntityByName ( "prop_minigun");
DispatchKeyValue(index, "model", "Minigun_1");
SetEntityModel (index, "models/w_models/weapons/w_minigun.mdl");
DispatchKeyValueFloat (index, "MaxPitch", 360.00);
DispatchKeyValueFloat (index, "MinPitch", -360.00);
DispatchKeyValueFloat (index, "MaxYaw", 90.00);
DispatchSpawn(index);
GetClientAbsOrigin(client, VecOrigin);
GetClientEyeAngles(client, VecAngles);
GetAngleVectors(VecAngles, VecDirection, NULL_VECTOR, NULL_VECTOR);
VecOrigin[0] += VecDirection[0] * 32;
VecOrigin[1] += VecDirection[1] * 32;
VecOrigin[2] += VecDirection[2] * 1;
VecAngles[0] = 0.0;
VecAngles[2] = 0.0;
DispatchKeyValueVector(index, "Angles", VecAngles);
DispatchSpawn(index);
TeleportEntity(index, VecOrigin, NULL_VECTOR, NULL_VECTOR);
3. 榴彈砲
give weapon_grenade_launcher