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multitanks改tank血問題

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multitanks改tank血問題

又要請教各位
請問l4d_superversus 同l4d_multitanks會唔會撞架?改左tank血60000但近武就每下扣3000 死得好快
以下係multitanks改過既地方

// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "l4d_multitanks_v17.smx"

// Tanks spawn auto?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_autospawn "1"
// Change HP Tanks?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_changeHP "1"
// Count of total tanks when escape start in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_escapestart_coop "1"
// Count of total tanks when escape start in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_escapestart_versus "1"
// Count of total tanks on final maps in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finale_coop "1"
// Count of total tanks on final maps in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finale_versus "1"
// Count of total tanks in second wave after final start in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart2_coop "1"
// Count of total tanks in second wave after final start in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart2_versus "1"
// Count of total tanks when final start in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart_coop "1"
// Count of total tanks when final start in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart_versus "1"
// Count of total tanks on regular maps in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_regular_coop "1"
// Count of total tanks on regular maps in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_regular_versus "1"
// Count of total tanks in scavenge
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_scavenge "1"
// Count of total tanks in survival
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_survival "1"
// Enabled Debug?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mt_debug "0"
// Enabled MultiTanks?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_enabled "1"
// Tanks health when escape start in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_escapestart_coop "6000.0"
// Tanks health when escape start in versus
// -
// Default: "60000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_escapestart_versus "60000.0"
// Tanks health on final maps in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finale_coop "6000.0"
// Tanks health on final maps in versus
// -
// Default: "60000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finale_versus "60000.0"
// Tanks health in second wave after final start in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart2_coop "6000.0"
// Tanks health in second wave after final start in versus
// -
// Default: "60000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart2_versus "60000.0"
// Tanks health when final start in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart_coop "6000.0"
// Tanks health when final start in versus
// -
// Default: "60000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart_versus "60000.0"
// Tanks health on regular maps in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_regular_coop "6000.0"
// Tanks health on regular maps in versus
// -
// Default: "60000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_regular_versus "60000.0"
// Tanks health in scavenge
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_scavenge "4000.0"
// Tanks health in survival
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_survival "4000.0"
// Show Tanks HUD?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_showhud "1"
// Time when check that all tanks spawned
// -
// Default: "8.0"
// Minimum: "1.000000"
// Maximum: "20.000000"
mt_spawncheck "8.0"
// Delay between Tanks spawns
// -
// Default: "2.0"
// Minimum: "0.100000"
// Maximum: "65535.000000"
mt_spawndelay "2.0"
// Delay between Tanks spawns when escape start
// -
// Default: "2.0"
// Minimum: "0.100000"
// Maximum: "65535.000000"
mt_spawndelay_escape "2.0"
// Tanks spawns together?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_spawntogether "0"
// Tanks spawns together when escape start?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_spawntogether_escape "0"
// Tanks spawns together in final?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_spawntogether_final "0"
// Say about tank HP?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_tankhp_announce "1"

[ 本帖最後由 long3214 於 2011-5-28 15:24 編輯 ]

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重複試過好多方法,始終解決唔到,系統感應唔到60000hp跟比例每下近戰扣3000血,有冇人可以教教我對抗修改tank血

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唔該晒~點解tank轉手後所有能力值又會正常返既?變返近戰每下扣幾百血既??

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