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建燈插件(轉)

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建燈插件(轉)

可以用系build既屋入面,增加照明,也可用來當作射燈.原帖:官網

插件點放?
Click "
Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.


求翻譯此插件
引用:
About:
Selection of 39 lamps to spawn.
Save up to 32 Lamps for auto-spawning (config saved to l4d2_lamp.cfg in your servers \addons\sourcemod\data\ folder.).
引用:
Thanks:
alexip121093
disawar1
xioSlayer
Mr. Man
Recon-1
[Resistance] Yoshi
kaos
ilyaadminman
Herbie_06
Known Bugs:
On occasion lamps cannot be broken. This seems to be a problem with entity outputs.
A maximum of 32 light_dynamic entities can light up the map at one time.
Plugins and maps which use light_dynamic entities, affect how many Lamps actually light up the map.
Lamps are FPS intensive. I would highly recommend that you do not exceed 20 Lamps per map, for this and the above reasons.
引用:
Admin Commands: (requires "z" flag)

HP Code:
sm_lamp            // Spawns a temporary Lamp at your crosshair.
sm_lampset         // Will save temp lamps to the map. 0 args = save origin/angles/color/brightness. 2 args = sm_lampset
. 3 args = sm_set    (color255)
sm_lampdel         // Removes the Lamp you are pointing at and deletes from the config if saved.
sm_lampclear       // Removes all lamps from the current map.
sm_lampwipe        // Removes all lamps from the current map and deletes them from the config.
sm_lamprefresh     // Removes all lamps from the current map and reloads the maps config.

// Examples of sm_lampset with 2 arguements:
sm_lampset glow 0.2     // (Only works on types which have Beams, eg: Dropped, Floodlight, Generators, Spin, Police etc.)
sm_lampset halo 50      // (Beam types) changes the halo around the source.
sm_lampset beam 100     // (Beam types) affects the beam opacity.
sm_lampset length 300   // (Beam types) length of the beam.
sm_lampset width 40     // (Beam types) width of the beam.
sm_lampset speed 100    // (Spin types, eg: Spin, Police.)
sm_lampset bright 300   // (All types except TV, Generator3 and Emergency.)
sm_lampset break 1      // (All types) 1 to allow breaking, 0 to disallow.

// Examples of sm_lampset with 3 arguements:
sm_lampset 255 0 0      // Sets the color to red. Changes may not be visible unless saved and refreshed.
sm_lampset 255 100 10   // Another color...
引用:
CVars:

Saved to l4d2_lamp.cfg in your servers \cfg\sourcemod\ folder.

PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d2_lamp_allow "1"

// 0=No. 1=Yes. Lights can break when damaged.
l4d2_lamp_break "1"

// Brightness of new lamps.
l4d2_lamp_bright "150.0"

// The beam color. RGB (red, green, blue) values (0-255).
l4d2_lamp_color "250 250 200"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d2_lamp_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d2_lamp_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d2_lamp_modes_tog ""

// -1=All, 0=Off, other value randomly spawns that many from the config.
l4d2_lamp_random "-1"

// Lamps plugin version.
l4d2_lamp_version  
引用:
Changes:
Code:
1.1 (10-May-2012)
    - Added cvar "l4d2_lamp_modes_off" to control which game modes the plugin works in.
    - Added cvar "l4d2_lamp_modes_tog" same as above.

1.0 (28-Feb-2012)
    - Initial release.


[ 本帖最後由 暗夜乂幽靈 於 2012-10-13 13:36 編輯 ]

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我試左架啦 指令1樓有

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