發新話題
打印

識嘅人幫忙睇下

[Close]

識嘅人幫忙睇下

admins.cfg
/**
* USE THIS SECTION TO DECLARE DETAILED ADMIN PROPERTIES.
*
* Each admin should have its own "Admin" section, followed by a name.
* The name does not have to be unique.
*
* Available properties: (Anything else is filtered as custom)
*      "auth"          - REQUIRED - Auth method to use.  Built-in methods are:
*                        "steam"  - Steam based authentication
*                        "name"   - Name based authentication
*                        "ip"        - IP based authentication
*                        Anything else is treated as custom.
*                                         Note: Only one auth method is allowed per entry.
*
*      "identity"      - REQUIRED - Identification string, for example, a steamid or name.
*                                         Note: Only one identity is allowed per entry.
*
*      "password"      - Optional password to require.
*      "group"         - Adds one group to the user's group table.
*      "flags"         - Adds one or more flags to the user's permissions.
*                "immunity"                - Sets the user's immunity level (0 = no immunity).
*                                                  Immunity can be any value.  Admins with higher
*                                                  values cannot be targetted.  See sm_immunity_mode
*                                                  to tweak the rules.  Default value is 0.
*
* Example:
        "BAILOPAN"
        {
                "auth"                        "steam"
                "identity"                "STEAM_0:1:16"
                "flags"                        "abcdef"
        }
*
*/
Admins
        {
                "auth"                        "改改改改"
                "identity"                "改改改改"
                "flags"                        "abcdefghijklmnopqrstz"
        }
admins_simple.ini
//
// READ THIS CAREFULLY! SEE BOTTOM FOR EXAMPLES
//
// For each admin, you need three settings:
//  "identity"                "permissions"                "password"
//
// For the Identity, you can use a SteamID or Name.  To use an IP address, prepend a ! character.
// For the Permissions, you can use a flag string and an optional password.
//
// PERMISSIONS:
//  Flag definitions are in "admin_levels.cfg"
//  You can combine flags into a string like this:
//  "abcdefgh"
//
//  If you want to specify a group instead of a flag, use an @ symbol.  Example:
//  "@Full Admins"
//
//        You can also specify immunity values.  Two examples:
//        "83:abcdefgh"                        //Immunity is 83, flags are abcdefgh
//        "6Full Admins"                //Immunity is 6, group is "Full Admins"
//
//        Immunity values can be any number.  An admin cannot target an admin with
//        a higher access value (see sm_immunity_mode to tweak the rules).  Default
//  immunity value is 0 (no immunity).
//
// PASSWORDS:
//  Passwords are generally not needed unless you have name-based authentication.
//  In this case, admins must type this in their console:
//
//   setinfo "KEY" "ASSWORD"
//
//  Where KEY is the "assInfoVar" setting in your core.cfg file, and "ASSWORD"
//  is their password.  With name based authentication, this must be done before
//  changing names or connecting.  Otherwise, SourceMod will automatically detect
//  the password being set.
//
////////////////////////////////
// Examples: (do not put // in front of real lines, as // means 'comment')
//
//   "STEAM_0:1:16"                "bce"                                //generic, kick, unban for this steam ID, no immunity
//   "!127.0.0.1"                "99:z"                                //all permissions for this ip, immunity value is 99
//   "BAILOPAN"                        "abc"        "Gab3n"                //name BAILOPAN, password "Gab3n": gets reservation, generic, kick
//
////////////////////////////////
"改改改改" "99:z" "111111"

core.cfg
/**
* This file is used to set various options that are important to SourceMod's core.
* If this file is missing or an option in this file is missing, then the default values will be used.
*/
"Core"
{
        /**
         * This option determines if SourceMod logging is enabled.
         *
         * "on"                - Logging is enabled (default)
         * "off"        - Logging is disabled
         */
        "Logging"                "on"
       
        /**
         * This option determines how SourceMod logging should be handled.
         *
         * "daily"        - New log file is created for each day (default)
         * "map"        - New log file is created for each map change
         * "game"        - Use game's log files
         */
        "LogMode"                "daily"
       
        /**
         * Language that multilingual enabled plugins and extensions will use to print messages.
         * Only languages listed in languages.cfg are valid.
         *
         * The default value is "en"
         */
        "ServerLang"        "en"
       
        /**
         * String to use as the public chat trigger.  Set an empty string to disable.
         */
        "PublicChatTrigger"                "!"
       
        /**
         * String to use as the silent chat trigger.  Set an empty string to disable.
         */
        "SilentChatTrigger"                "/"
       
        /**
         * If a say command is a silent chat trigger, and is used by an admin,
         * but it does not evaluate to an actual command, it will be displayed
         * publicly.  This setting allows you to suppress accidental typings.
         *
         * The default value is "no".  A value of "yes" will supress.
         */
        "SilentFailSuppress"        "no"
       
        /**
         * Password setinfo key that clients must set.  You must change this in order for
         * passwords to work, for security reasons.
         */
        "PassInfoVar"                        "111111"
       
        /**
         * Specifies the sound that gets played when an item is selected from a menu.
         */
        "MenuItemSound"                        "buttons/button14.wav"

        /**
         * Specifies the sound that gets played when an "Exit" button is selected
         * from a menu.
         */
        "MenuExitSound"                        "buttons/combine_button7.wav"
       
        /**
         * Specifies the sound that gets played when an "Exit Back" button is selected
         * from a menu.  This is the special "Back" button that is intended to roll back
         * to a previous menu.
         */
        "MenuExitBackSound"                "buttons/combine_button7.wav"

        /**
         * Enables or disables whether SourceMod reads a client's cl_language cvar to set
         * their language for server-side phrase translation.
         *
         * "on"                - Translate using the client's language (default)
         * "off"        - Translate using default server's language
         */
        "AllowClLanguageVar"                "On"

        /**
         * Enables or Disables SourceMod's automatic gamedata updating.
         *
         * The default value is "no". A value of "yes" will block the Auto Updater.
         */
        "DisableAutoUpdate"                        "yes"

        /**
         * If set to yes, a successful gamedata update will attempt to restart SourceMod.
         * SourceMod is unloaded and reloaded, and the map is changed to the current map.
         * Since gamedata updates occur when the server loads, impact should be minimal.
         * But to be safe, this option is disabled by default.
         */
        "ForceRestartAfterUpdate"        "no"

        /**
         * URL to use for retrieving update information.
         * SSL is not yet supported.
         */
        "AutoUpdateURL"                                "http://update.sourcemod.net/update/"

        /**
         * Whether to show debug spew.  
         * Currently this will log details about the gamedata updating process.
         */
        "DebugSpew"                                        "no"
}

autoexec.cfg

setinfo _111111 111111
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "say !admin"

請問我這樣改對嗎 ?

TOP

但都重係彈呢句野出來(Your name is reserved by SourceMod; set your password to use it.)
全句就係(L 03/23/2013 - 10:33:12: <FAILED> all4dead2.smx: nets..com/all4dead2.xml (couldn't find anything)
Client "改改改改" connected (123.456.78.90:27005).
String Table dictionary for soundprecache should be rebuilt, only found 11416 of 16368 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 8317 of 13249 strings in dictionary
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
Initiating Script
TRUE Anger: 1.00  Processed Anger:  30  Out Anger:   6
Dropped 改改改改 from server (Your name is reserved by SourceMod; set your password to use it.)
Sending heartbeat to master server...

TOP

"導火線"你重笑 ....但還是唔該晒你

TOP

發新話題