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小 發表於 2011-7-5 14:08 顯示全部帖子
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!hp sp檔修改問題,可以help me改嗎??
修改到在出tank後2秒自動回所有特感血 引用:有admin_hp.sp附件,不下的我打出來
sp:
#include
#include
#define ZOMBIECLASS_SMOKER 1
#define ZOMBIECLASS_BOOMER 2
#define ZOMBIECLASS_HUNTER 3
#define ZOMBIECLASS_SPITTER 4
#define ZOMBIECLASS_JOCKEY 5
#define ZOMBIECLASS_CHARGER 6
#define ZOMBIECLASS_TANK 8
#define MaxHealth 100
public Plugin:myinfo =
{
name = "L4D2 回血",
author = "fenghf &网通|冯华锋FHF",
description = "L4D2 回血",
version = "1.0.6",
url = "http://bbs.3dmgame.com/l4d"
}
public OnPluginStart()
{
decl String:game[12];
GetGameFolderName(game, sizeof(game));
if (StrContains(game, "left4dead") == -1) SetFailState("只能在 Left 4 Dead 1 or 2 运行!");
RegAdminCmd("sm_hp", Command_GiveHp, ADMFLAG_KICK|ADMFLAG_VOTE|ADMFLAG_GENERIC|ADMFLAG_BAN|ADMFLAG_CHANGEMAP, "回血.");
RegConsoleCmd("anyhp", AnyHp)
}
public Action:Command_GiveHp(client, args)
{
new Handle:menu = CreateMenu(GiveHp_Menu)
new String:name[32];
GetClientName(client, name, 32);
SetMenuTitle(menu, "选择回血")
AddMenuItem(menu, "option1", "自己回血");
AddMenuItem(menu, "option2", "所有幸存者");
AddMenuItem(menu, "option3", "玩家幸存者");
AddMenuItem(menu, "option4", "电脑幸存者");
AddMenuItem(menu, "option5", "所有特感");
AddMenuItem(menu, "option6", "玩家特感");
AddMenuItem(menu, "option7", "电脑特感");
AddMenuItem(menu, "option8", "所有人");
AddMenuItem(menu, "opti**侮辱成份**", "所有玩家");
AddMenuItem(menu, "option10", "所有电脑");
SetMenuExitButton(menu, true)
DisplayMenu(menu, client, MENU_TIME_FOREVER)
return Plugin_Handled
}
public GiveHp_Menu(Handle:menu, MenuAction:action, client, itemNum)
{
if ( action == MenuAction_Select )
{
switch (itemNum)
{
case 0:
{
new flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
if (IsClientInGame(client) && GetClientTeam(client) == 2 && IsPlayerAlive(client))
{
FakeClientCommand(client, "give health");
//SetEntityHealth(client, MaxHealth);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03回血",client);
}
else
if (IsClientInGame(client) && GetClientTeam(client) == 3 && IsPlayerAlive(client))
{
new class = GetEntProp(client, Prop_Send, "m_zombieClass");
if (class == ZOMBIECLASS_SMOKER)
{
SetEntityHealth(client, 250);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Smoker 回血",client);
}
else
if (class == ZOMBIECLASS_BOOMER)
{
SetEntityHealth(client, 50);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Boomer 回血",client);
}
else
if (class == ZOMBIECLASS_HUNTER)
{
SetEntityHealth(client, 250);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Hunter 回血",client);
}
else
if (class == ZOMBIECLASS_SPITTER)
{
SetEntityHealth(client, 100);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Spitter 回血",client);
}
else
if (class == ZOMBIECLASS_JOCKEY)
{
decl String:game_name[64];
GetGameFolderName(game_name, sizeof(game_name));
if (!StrEqual(game_name, "left4dead2", false))
{
SetEntityHealth(client, 6000);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Tank 回血",client);
}
else
{
SetEntityHealth(client, 325);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Jockey 回血",client);
}
}
else
if (class == ZOMBIECLASS_CHARGER)
{
SetEntityHealth(client, 600);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Charger 回血",client);
}
else
if (class == ZOMBIECLASS_TANK)
{
SetEntityHealth(client, 6000);
PrintToChatAll("\x03[自己回血]玩家 \x04%N \x03Tank 回血",client);
}
}
SetCommandFlags("give", flags|FCVAR_CHEAT);
}
case 1:
{
for (new i = 1; i <= MaxClients; i++)
{
new flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
if (IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i))
{
FakeClientCommand(i, "give health");
//SetEntityHealth(i, MaxHealth);
PrintToChatAll("\x03[所有幸存者]玩家 \x04%N \x03回血",i);
}
SetCommandFlags("give", flags|FCVAR_CHEAT);
}
}
case 2:
{
for (new i = 1; i <= MaxClients; i++)
{
new flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
if (IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsFakeClient(i))
{
FakeClientCommand(i, "give health");
SetEntityHealth(i, MaxHealth);
PrintToChatAll("\x03[玩家幸存者]玩家 \x04%N \x03回血",i);
}
SetCommandFlags("give", flags|FCVAR_CHEAT);
}
}
case 3:
{
for (new i = 1; i <= MaxClients; i++)
{
new flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
if (IsClientInGame(i) && IsFakeClient(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i))
{
FakeClientCommand(i, "give health");
SetEntityHealth(i, MaxHealth);
PrintToChatAll("\x03[电脑幸存者]玩家 \x04%N \x03回血",i);
}
SetCommandFlags("give", flags|FCVAR_CHEAT);
}
}
case 4:
{
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && GetClientTeam(i) == 3 && IsPlayerAlive(i))
{
new class = GetEntProp(i, Prop_Send, "m_zombieClass");
if (class == ZOMBIECLASS_SMOKER)
{
SetEntityHealth(i, 250);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Smoker 回血",i);
}
else
if (class == ZOMBIECLASS_BOOMER)
{
SetEntityHealth(i, 50);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Boomer 回血",i);
}
else
if (class == ZOMBIECLASS_HUNTER)
{
SetEntityHealth(i, 250);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Hunter 回血",i);
}
else
if (class == ZOMBIECLASS_SPITTER)
{
SetEntityHealth(i, 100);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Spitter 回血",i);
}
else
if (class == ZOMBIECLASS_JOCKEY)
{
decl String:game_name[64];
GetGameFolderName(game_name, sizeof(game_name));
if (!StrEqual(game_name, "left4dead2", false))
{
SetEntityHealth(i, 6000);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Tank 回血",i);
}
else
{
SetEntityHealth(i, 325);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Jockey 回血",i);
}
}
else
if (class == ZOMBIECLASS_CHARGER)
{
SetEntityHealth(i, 600);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Charger 回血",i);
}
else
if (class == ZOMBIECLASS_TANK)
{
SetEntityHealth(i, 6000);
PrintToChatAll("\x03[所有特感]玩家 \x04%N \x03Tank 回血",i);
}
}
}
}
case 5:
{
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && GetClientTeam(i) == 3 && IsPlayerAlive(i) && !IsFakeClient(i))
{
new class = GetEntProp(i, Prop_Send, "m_zombieClass");
if (class == ZOMBIECLASS_SMOKER)
{
SetEntityHealth(i, 250);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Smoker 回血",i);
}
else
if (class == ZOMBIECLASS_BOOMER)
{
SetEntityHealth(i, 50);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Boomer 回血",i);
}
else
if (class == ZOMBIECLASS_HUNTER)
{
SetEntityHealth(i, 250);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Hunter 回血",i);
}
else
if (class == ZOMBIECLASS_SPITTER)
{
SetEntityHealth(i, 100);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Spitter 回血",i);
}
else
if (class == ZOMBIECLASS_JOCKEY)
{
decl String:game_name[64];
GetGameFolderName(game_name, sizeof(game_name));
if (!StrEqual(game_name, "left4dead2", false))
{
SetEntityHealth(i, 6000);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Tank 回血",i);
}
else
{
SetEntityHealth(i, 325);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Jockey 回血",i);
}
}
else
if (class == ZOMBIECLASS_CHARGER)
{
SetEntityHealth(i, 600);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Charger 回血",i);
}
else
if (class == ZOMBIECLASS_TANK)
{
SetEntityHealth(i, 6000);
PrintToChatAll("\x03[玩家特感]玩家 \x04%N \x03Tank 回血",i);
}
}
}
}
case 6:
{
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && IsFakeClient(i) && GetClientTeam(i) == 3 && IsPlayerAlive(i))
{
new class = GetEntProp(i, Prop_Send, "m_zombieClass");
if (class == ZOMBIECLASS_SMOKER)
{
SetEntityHealth(i, 250);
PrintToChatAll("\x03[电脑特感]玩家 \x04%N \x03Smoker 回血",i);
}
else
if (class == ZOMBIECLASS_BOOMER)
[ 本帖最後由 slunmak 於 2011-7-5 14:10 編輯 ]
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