

| 暴雪年表/暴雪大事記/暴雪威水史 Timeline of Blizzard Entertainment 從1991年創始起至爾灣新總部建成 From its 1991 beginnings to its new Irvine campus 1991:Allen Adham、Michael Morhaime和Frank Pearce 成立 Silicon & Synapse 遊戲公司,為其他發行商開發遊戲,知名遊戲包括搖滾賽車[Rock 'n Roll Racing],失落的維京人[The Lost Vikings]和Blackthorne。 1991: Allen Adham, Michael Morhaime and Frank Pearce start a game company called Silicon & Synapse. The company develops games for other publishing houses. Best known titles include Rock 'n Roll Racing. The Lost Vikings and Blackthorne. 1994年11月:Silicon & Synapse 改名為暴雪娛樂,並發行第一款魔獸遊戲,魔獸爭霸:獸人與人類,以DOS光盤和軟盤為載體,售價45美元。該款遊戲榮獲1994年PC Gamer編輯選擇獎和最佳即時戰略遊戲。 November 1994: Silicon & Synapse renames itself to Blizzard Entertainment and publishes its first Warcraft game, "Warcraft: Orcs & Humans," available as a DOS CD-ROM and floppy disk for $45. The game wins PC Gamer's Editors Choice award and best strategy game of 1994. 1995年12月:魔獸爭霸2:黑暗之潮發行,並榮獲PC Gamer年度遊戲。該款遊戲首周即售出5萬份拷貝。 December 1995: "Warcraft II: Tides of Darkness" is released and wins Game of the Year award from PC Gamer. About 50,000 copies are sold in the first weekend. 1996年12月:動作角色扮演遊戲暗黑破壞神和戰網(早期的多人在線遊戲形式之一)發行。前幾個月間暗黑即售出50萬份,半年內戰網註冊人數達到70萬。 December 1996: Release of action-role-playing game "Diablo" and Battle.net, one of the early forms of multiplayer gaming online. A half-million copies of Diablo sell within the first few months. Within six months, Battle.net registers 700,000. 1998年3月:星際爭霸發行,頭三個月即售出100萬份。 March 1998: "StarCraft" launches, selling 1 million copies in first three months. 2000年:暗黑破壞神2發行,前兩周售出100萬份,打破PC遊戲最快銷售記錄。 2000: Diablo II is released, selling 1 million copies in first two weeks. It sets the record for the fastest-selling PC game ever. 2001年:暗黑破壞神資料片暗黑破壞神2:毀滅之王發行,第一個月售出100多萬份。 2001: An expansion to the Diablo sequel, "Diablo II: Lord of Destruction," is released and sells more than one million copies in the first month. 2002年7月:魔獸爭霸3:混亂之治發行,頭三周內售出100多萬份。 July 2002: Warcraft III: Reign of Chaos released, selling more than one million copies in first three weeks. 2003年7月:魔獸爭霸3資料片冰封王座發行,首月售出100萬份。 July 2003: An expansion to Warcraft III, "The Frozen Throne" is released. One million copies sold within the first month. 2004年11月23日,魔獸世界發行。美國首日售出24萬份,24小時內20萬玩家創建帳號,月費15美元。 Nov. 23, 2004: "World of Warcraft" launches. In the US, 240,000 copies sold in first day, with 200,000 players creating online accounts within 24 hours, at $15 a month. 2006年5月9日:魔獸世界真人電影拍攝計劃宣佈,由出品過蝙蝠俠前傳和斯巴達300勇士的傳奇影業製作。 May 9, 2006: Plans are announced to develop a live-action "World of Warcraft" movie. Legendary Pictures, the studio behind Batman Begins and 300, will produce. 2007年1月:魔獸世界資料片燃燒的遠征發行,首日售出240萬份。 January 2007: An expansion pack to "World of Warcraft," called "The Burning Crusade," launches with 2.4 million copies sold in the first 24 hours. 2007年5月19日:星際爭霸2宣佈。 May 19, 2007: StarCraft II is announced. 2007年8月:魔獸世界資料片:巫妖王之怒宣佈。 August 2007: World of Warcraft expansion pack, "Wrath of the Lich King" is announced. 2007年7月24日:魔獸世界註冊玩家超過900萬。 July 24, 2007: WoW subscribers surpass 9 million. 2007年11月:魔獸世界首部漫畫發行。 November 2007: The first comic book series based on "World of Warcraft" is released. 2007年12月:Activision和暴雪母公司Vivendi合併計劃宣佈,合併後公司名稱為Activision-Blizzard。 December 2007: Plans are announced for Activision (creator of "Guitar Hero") and Blizzard's parent company, France-based Vivendi, to merge as Activision-Blizzard. 2007年12月:暴雪總裁和共同創始人Mike Morhaime因「在擴展職業玩家以外的網絡遊戲玩家中所起的作用」成為美國互動藝術和科學學院名人堂第11位成員。 December 2007: Blizzard Entertainment CEO and co-founder Mike Morhaime is honored as the 11th inductee in the Hall of Fame by the Academy of Interactive Arts and Sciences for "his role in expanding the MMOG audience beyond the hardcore." 2008年1月22日:魔獸世界註冊玩家超過1000萬,其中歐洲200多萬,北美250多萬,亞洲約550萬。 Jan. 22, 2008: WoW subscribers surpass 10 million – including more than 2 million in Europe, more than 2.5 million in North America and about 5.5 million in Asia. 2008年3月7日:暴雪被Think Services的Game Developer雜誌評為世界第3大遊戲開發商。 March 7, 2008: Blizzard Entertainment is ranked No. 3 game developer in the world by Think Services' Game Developer magazine. 暴雪數字 BY THE NUMBERS 2,000:暴雪員工數量,其中1000名在爾灣。(暴雪) 2,000:people employed by Blizzard, with 1,000 in Irvine. (Blizzard) 12億美元:暴雪2007年收入,比去年增長58%。(維望迪2007年收入數據) $1.2 billion: Blizzard's 2007 revenues, 58 percent year-over-year growth). (Vivendi 2007 earnings) 每週17小時:2007年魔獸世界玩家遊戲的平均時間,是玩的最多的電腦遊戲。(尼爾森公司) 17 hours a week:average time World of Warcraft subscribers spent playing the game in 2007, the most of any computer game. (Nielsen Company) No. 3:暴雪在遊戲開發商50強名單上的排名。(Think Services的Game Developer雜誌) No. 3:Blizzard's rank on the top 50 game developers list. (Think Services' Game Developer magazine) |

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