string Name = "入你想入的名";
int Model = 0;
int Weapon = 5;
int Weapon2 = 0;
int Team = 0;
int View = 1000;
int Think = 1000;
int Attack1 = 25;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 25;
int Dodge = 10;
int Jump = 10;
int Look = 10;
int Burst = 10;
int Aim = 10;
int GetItem = 10;
int Spawn = 1;
int HP = 1000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "kill", 1);}
string Name = "入你想入的名"; 你想入的名
int Model = 0; 0最好
int Weapon = 5; 主要武器
int Weapon2 = 0; 次要武器
int Team = 0; 星/蝶(0=不分,1=星,2=蝶)
int View = 1000; 視野(1-1000)
int Think = 1000; 反應(1-1000)
int Attack1 = 25; 輕攻(1-98)
int Attack2 = 25; 中攻(1-98)
int Attack3 = 25; 重攻(1-98) *以上三個總和必需是100以下
int Guard = 25; 防的機會(0-100)
int Dodge = 10; 走人的機會(0-100)
int Jump = 10; JUMP的機會(0-100)
int Look = 10; 查看(1-100)
int Burst = 10; 閃的機會 100最好........ONLY FOR高手
int Aim = 10; 無用的
int GetItem = 10; 拿寶物機會
int Spawn = 1; 出生點的地點(不懂的填1)
int HP = 1000; 血(除以10,eg.這裏填1000,game內是100)
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "kill", 1);}