// Multiplier of the damage received by the car from explosions (Pipe bombs, grenade launcher, propane tanks, etc) (Note: Normal is 15-20 damage per shot)
// -
// Default: "45.67"
l4d2_explosive_cars_explosion_multiplier "45.67"
// Multiplier of the damage received by the car from fire (Note: Normal is 8 damage per 0.5 secs)
// -
// Default: "2.42"
l4d2_explosive_cars_fire_multiplier "2.42"