Smooth infected
class change
in Zombie Class sequence.
Class change
can be restricted by admin flags. (up to eight can be used)
Configurable cooldown timers/disable or use default for each infected
class after player death.
Lock out class selection at each ghost spawn after a delay (configurable).
Restrict previous class played on next ghost spawn.
Better randomness of zombie delegation at ghost spawn. (No more 5x same infected
in a row)
Plugin controlled limit handling. (manual or respect z_versus_*_limits)
Limits can be completely disabled, allowing for any infected
class selection anytime.
Count fake infected
bots in limits.
Configurable class selection delay.
Configurable key binding.
Configurable class selection at finale stages.
Limit HUD display.
NOTE: As this plugin is able to restrict class selection based on cooldown, limits and last class - it's most likely that not all 3 are used simultaneously because there simply isn't enough classes to accommodate (depending on limits). Many features are configurable so it's up to the server admin to find the right balance, avoiding any shortage of classes. Refer to the download link for a list of CVAR's. They should be fairly self explanatory - last class/cooldown and fake bot features all require respect limits to be enabled. 作者: apple_W 時間: 2011-1-2 12:47