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標題: 衝鋒槍傷害值(Damage of Submachine Gun) [打印本頁]

作者: ef770409    時間: 2010-10-23 22:55     標題: 衝鋒槍傷害值(Damage of Submachine Gun)

衝鋒槍傷害值(Damage of Submachine Gun)
作者: hst_edward    時間: 2010-10-23 23:04

great reference
作者: ef770409    時間: 2010-10-24 00:22

謝謝啦 ~
thanks la~
作者: hst_edward    時間: 2010-10-24 00:27

most i use mp5n, other also use
作者: toto345618433    時間: 2010-10-25 19:34     標題: 回復 1# 的帖子

如果有埋+左silencer 之後既傷害就更perfect    (最少感覺上我認為有分別 = =)
作者: hst_edward    時間: 2010-10-25 19:47

引用:
原帖由 toto345618433 於 2010-10-25 19:34 發表
如果有埋+左silencer 之後既傷害就更perfect    (最少感覺上我認為有分別 = =)
damage will be slightly reduced after adding a silencer to different guns, but will be more accurate
作者: toto345618433    時間: 2010-10-26 07:32     標題: 回復 6# 的帖子

原來仲會準左

但係我覺得mp7 傷害減得特別多既  
你有冇意見
作者: ef770409    時間: 2010-10-26 08:20

感覺有很多因素會影響槍的效能
射速,子彈速度,槍口晃動情況,火力值...等等,

目前我僅知道火力值,射速而已
至於彈道偏差,槍口晃動程度這些東西我還沒深入研究過

總和以上因素才是槍支的基本屬性
再搭配玩家手感,才能真正發揮槍支實力
作者: hst_edward    時間: 2010-10-26 17:12

引用:
原帖由 toto345618433 於 2010-10-26 07:32 發表
原來仲會準左

但係我覺得mp7 傷害減得特別多既  
你有冇意見
use mp7a1 to shoot head is ok
if shoot body, it's not recommended as it takes time to kill the people.
The people can take revenge to cause you to die
作者: hst_edward    時間: 2010-10-26 17:27

引用:
原帖由 ef770409 於 2010-10-26 08:20 發表
感覺有很多因素會影響槍的效能
射速,子彈速度,槍口晃動情況,火力值...等等,

目前我僅知道火力值,射速而已
至於彈道偏差,槍口晃動程度這些東西我還沒深入研究過

總和以上因素才是槍支的基本屬性
再搭配玩家手感,才 ...
There is no ballistic variation in this game.

Recoil of the gun depends on a change in momentum results in a force, which according to Newton's second law is equal to the time derivative of the momentum of the gun. The momentum is equal to the mass of the gun multiplied by its velocity.

This perception of recoil is related to the acceleration associated with a particular gun. The actual recoil is associated with the momentum of a gun, the momentum being the product of the mass of the gun times the reverse velocity of the gun. A heavier gun, that is a gun with more mass, will manifest the momentum by exhibiting a lessened acceleration, and, generally, result in a lessened perception of recoil.

Generally less recoil is in SMG, more recoil is in AG. More ballistic spread in AG, less spread in SMG
作者: kwong19    時間: 2010-11-9 14:42

引用:
原帖由 hst_edward 於 2010-10-26 05:27 PM 發表


There is no ballistic variation in this game.

Recoil of the gun depends on a change in momentum results in a force, which according to Newton's second law is equal to the time derivative of the mom ...
突擊步槍使用5.56 7.62果d 傷害高d

但係smg都係9mm x19 .45 果d子彈,

唔同槍,唔同用法姐  




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