Hello everyone!
Sorry for the missing screens, it’s a rather difficult time for me, I only have 1-2 hours per day to work on MW2. I’ve decided to give a more frequent updates to cool down the hype (our server died on Monday)
First, some good news!
Getting more than 18 players might be possible.
We have a new interesting input from our forum member: Shozokui. Good job!
Stats/Exp might be saved.
Screen… it shows a custom console, it’s missing some features but it’s not my priority at the moment. Behind you can get a glimpse of the settings available in the loader. Part that needs some work the most is the MultiPlayer Client mode.
And the bad news:
Due to my limited time I cannot guarantee any ETA. Like Reaver said in the interview, we’re also reverse-engineering/programming at work, and we cannot just sit in front of the computer 24/7 doing the same thing.
Most likely joining already running game might be impossible (map rotation thread will bring all the players back to lobby before next map). But never say never!
Things to do:
High priority: Make very stable steam handling code (our team member Keb might help on getting this one done).
High priority: Make 100% correct connect functionality for the client. Less hardcore hacking = the better.
High priority: Finish Dedicated server feature.
Medium priority: Disable Direct3d rendering while in dedicated server mode.
Medium priority: Dedicated server admin commands
Low priority: Removal of the max clients limit.
Low priority: Custom console command suggestion box and text colors.