Before you start complain about this being English.
在你開始抱怨這是英文前,
I'd like to say:
我想指出:
If you don't understand English and demand a translation, I can only say: Sorry.
如果你不懂英語,而且需要翻譯,我只能說:對不起了...
I am really bad a typing Chinese and half of the time I use yahoo dictionary to translate it to Chinese, which takes too much time. If I got extra time I will consider translating this article, but don't expect too much.
我不擅長打中文, 大部分時間都是用雅虎字典找出我想打的字, 但這要用太多時間.
如果我有時間的話會考慮翻譯這篇文章... 但不要期望過高。
(暫時翻譯至這裡...下次繼續)
Foreword:
Thanks for the inspiration of 破碎魂魄, I decide to write article of my own to help others.
Note that all the points stated below is based on my own opinion, and it might not always be correct.
In this guide I will discuss a way each perk should be played. If you want another opinion, look here:
http://www.ipve.com/bbs/viewthread.php?tid=188559&extra=page%3D2
Here goes...
Medic:
Thanks to it's fast movement speed, you know you'll be running around a lot.
This perk, however, is not meant to be offensive.
It's gun, the MP7M, has really low damage, and not much ammo, making it a poor choice when it comes to crowd control. The alt-fire makes up for it becuase it's ability to shoot healing darts. Like arrows, it takes a while before reaching it's target. So aim carefully.
The MP7M only takes up 3/4 spaces so you should carry another weapon with you in case things get messy.
Oops got side-tracked, anyways
While choosing this class you should always be near you're group. although this can be said to almost every perk to a medic this is especially important becusae your team will rely on you to keep them alive during a fight.
Support:
You are a moving armoury! Therefore you WILL be carrying a lot of guns. If you use this class the most useful situation you should be in is when you and your team is in last stnad in a room, with one end locked tight and the other end defending from enemies. It's you're job to keep the door steady from other enemies. You should carry more guns than you actually need and provide them to your team when they ran out of ammo.
don't try carrying the L.A.W., it's a waste of space, even though this is the only class that can carry it with room to spare.
SharpShooter:
It's just another term of sniper... and by Sniper I think anyone who sniped in FPS knows what to do...
Just like every other sniper class in every other FPS games, you job is to stay away from the thread, and pick off the enemies from far distance. If you're in a group you should be in the back side while others crouch down to give you view. Aim for the head the best you can. The down side of this game is that there's not much weapons that have a scope (only the crossbow). If only there's a sniper rifle with a more powerful scope...
Try to find a high spot where the enemy can't reach you. and cover other players below.
Commando:
If you don't move around sparying the enemy with lead, you're not a commando. You should run around picking off the enemies becuase you have enough ammo to do so. A commando should be expert at strafing. Because all enemies in the game cannot use projectile (with the exception of Husk and the Boss) strafing can be as easy as moving backward when the situation is bad and advancing when it is good. When facing a enemy with projectile, you can dodge sideways. Your priority here is the stalker. because you have the advantage of seeing them easily.
Berserker:
You might be wondering what's the point of fighting with melee weapons if you have firearms. but believe it or not this was the most useful perk before v1008 came out. Especially when the katana came out. Holding melee weapons (except chainsay) can make you run faster. Bloats meant nothing to you, and coats cannot stop you. With this class you should be charging into crowdes and slicing them apart. You take less damage from attacks so it should be fine.
You can see enemy health via their health bar somehow floating above their heads. (and they try to be realistic huh?) This feature can be abused as you can see enemies without trying too hard. In dark rooms or smoke covered areas where you normally can't spot an enemy you can easily spot them with the health bar floating above their heads giving their position away. Therefore you rarely will have the trouble telling where the enemy is.
Firebug:
If the name isn't clear enough you are a perk with fire as you're weapon.
Flamethrower is you're tools of the trade.
if you upgrade enough for a flame greanade, note that it will not detonate on touch.
It was commonly known that flamethrower is the best weapon to use when it comes to zombies. The reason is that like virus, fire spreads in contact. While also doing damage to zombies over time.
Although the fire in this game cannot spread, it is a good idea to use this as crowd control. also you should not keep firing 'cuase you could not cause extra damage to a zombie that is already on fire. you can also set invisible enemies on fire that reveal it's position. When fighting the boss (which can turn completely invisible) it's a good idea to set it on fire.
In conclusion it is useful when fighting zombies in groups.
close quater crowd control
Demolition
You'll be blowing stuff up. Explosive is definitly you're thing, as all of your arsenal is base on explosive.
It's a double edge sword, as standing too close can also hurt yourself.
The game cleaverly avoid this problem by turning all 40mm rounds (greanade launcher rounds) that fired too close into duds.
greanade launcher creates smoke that can block people's vision.
it takes some luck but if you set a mine in just the right spot it can help clear some enemies for you. However I don't find it useful since enemy somehow have the ability to walk away from explosive that doesn't detonate immidiatly.
In short,
far distance crowd control!
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本帖最後由 felix2648 於 2010-2-10 23:14 編輯 ]