Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2814 MHz with 1023MB RAM
Video: NVIDIA GeForce 9600 GSO 512 (8250)
Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]
History: F3DRenderInterface:

ushState <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-Biohazard.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:

raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Biohazard <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
= =