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[ {(成為一個有用的cs好手,練習 )} ]

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[ {(成為一個有用的cs好手,練習 )} ]

First, marksmanship training

Whether in training or in the normal game, I have fixed the use of their own guns. I used the gun has USP, Shaying, AK, M4, AUG, AWP. In addition to these, I rarely use the other. Familiar with the characteristics of each gun is important to distinguish between their characteristics, what not to blindly take up the guns are used in the same game. What suitable fixed fire guns, what guns fit fire, their bullets on how the power of ... ... These will have to clear in the chest.

How about practicing marksmanship, I heard two kinds of argument. First, hit bot, two are playing melee. Are actually very good way. However, two kinds of methods have shortcomings. First of all, playing for the bot. Take my dust2 usually start to hit bot, their own people when one CT or T, some ten single bot. As time goes by, I found that my playing bot only occur at some locations they usually improve a lot of hit rate, but in other places, I almost did not hit anything, especially in the road on the path to fight the enemy, also at A platform at the end of pit road to fight the enemy. How do? I checked a lot of information, and later became aware of the path of robot can do. So the percentage of hits me at my worst place to do a good job of the robot path to file, post-secondary training that the place. Anyway, what my place No, I changed the path of a document to help their training. Practicing for a long time dust2, marksmanship feel good, go play on the server, the results of questions came again. Medium close-up a good fight can be long-range point of death. Later on in the Aztec playing bot, and some make the robot path to help improve their own position on some important percentage of hits, so that their marksmanship can more fully. After I changed the parameters of bot to bot to strengthen, but also installed a man named "YaPB" software ... ... a series of things that just can learn more powerful bot. Later, unlike the people still feel that bot, I will change to play melee. Bot no longer formidable, after all, people are unable to be compared to it. Play games on their pleasure at fighting human brain. People can come up with strange movements of the Deal with you, and the robot will not.

Improve marksmanship have another very important point, that is very important to determine the right track. Highest state of marksmanship is nothing more than the first storm, so know the enemy is very important. PLAYING CS at our normal time, we must pay attention to the first position, the quasi-action shots of the horizon to the heart at the first preview on the horizontal position, vertical lines should always be aiming to appear at the enemies side. In that case, even if the enemy appears in front of you, you only need a small can quickly adjust the storms of his head.

Second, awareness training

In fact, this training is difficult, saying that true, my own training methods that do not know well. I think there is a part of the awareness of good and bad decisions are talented. But I think the day after tomorrow should be improved. Innate talent I do not discuss here, and this relates to the breeding range of complex problems. I will only talk about how to do the day after tomorrow.

Cultivate awareness of the day after tomorrow, in fact, are the accumulation of experiences and lessons. WATCH DEMO also has many must assist. Basically, the first online recommend DEMO perspective of the players are good marksmanship and the embodiment of consciousness. In their eyes, the enemy seems as if in their calculation, aiming at where the muzzle, where the enemy will have to run around like die. I once read a mTw.alternate战队DEMO, my watch is the HLTV. MTw.alternat to do at the time CT, and the last T formed 1VS1 situation, while the C4 out of the door at the top of the slope. CT squatted in the door go door of turning at the junction B, and T in the A platform. I watch the third perspective that CT, at the same time opened the small map the movements of T look. Everything is quiet at the development. A terrible start: When the T to the A road movement, the CT through the CT home on the muzzle point A Wait for T emergence Avenue; T hesitate one will NOT appear in the CT field of vision, a walking trail will be T to the past, CT also seems to have induced the same point at gunpoint across the trail in the door, so that the back and forth 2 times, as if all the best in his grasp; then put a poor T or did not succeed to get the C4, was CT killed in the door. In fact, at some of my servers also saw these people, good sense, according to then get some data, such as radar, footsteps, message, such as the death of his companions, after analysis immediately know where the enemy. The key is to go their own practice, and many look demo, study what others excellent place, and then combine their own, through a deeper understanding of actual combat. In the melee, the first loss after eating, after not to repeat the same mistakes. For example, at what place was a handful of people overcast, later copied by others you have to sum up ... ... afterwards doubled. Another very important game experience, especially when you are at one's own race in a person on the left you when you go how to deal with, you should cherish this rare opportunity, we should seriously deal with, not to be too arbitrary, and in accordance with around all the messages to analyze the situation may occur. At last, I give everyone a way to train their own consciousness.

You can join his teammates in the team to a small Analog 1vs1 game. Rules remain unchanged, only offensive minefield maps based on different limits. General election attack on a route many minefields to do the offensive point, requiring that one attack, the other defensive. Such individuals can be trained not only awareness, but also the psychological quality of personal training. For example: dust2 Choose A zone can be offensive and defensive exercises, nuke can choose A contact zone offense and defense ... ...

Three tactical thought indoctrination training

The training is a person unable to do so, and must be between teammates helped. Must first understand the maps, know how to map it to be done? Familiar with the map of the terrain, camp spots, the main exchange point, wearing a shooting point, c4 placed points. Familiar with the later, you have to look at home and abroad, many DEMO, recommended HLTV look Perspective. So you can clearly see each other clearly offensive line team, if you are to do in the tactical team, I also suggested take notes. They put each bureau tactics, and each equipment can be down, over time you will discover that the deployment of each team are similar, there are common, and they have their own unique tactics . These will have to do yourself a homework. Actual competition in the future, you can and practice team-mate to try these tactics, you can start from simple. Sometimes if the missing person case, together with his teammates into a server can practice my 2 or 3 person co-ordination among the people. So many people will be able to conduct 2v2, 3v3 small simulation game. I want to, you certainly have the training methods other, than I must think of many. In fact, a lot of training methods, as long as you are willing to take the effort to think about

[ 本帖最後由 love_maurice 於 2009-3-27 09:56 編輯 ]


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好文好文!!!!!!!!!!!!!!!!!!!!(其實看不明 )
有少些就知道您想講乜,不過詳情就唔明
有中文版的嗎?

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一定係外國講解cs既文,自己上雅虎翻一翻譯ok

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Oh~~~~~~~~~我暈了…小弟一看見文章就暈了

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正好啦

在訓練或在正常比賽,我是否固定了對他們自己的槍的用途。 我使用了槍有USP, Shaying, AK, M4, 8月, AWP。 除這些之外,我很少使用其他。 熟悉每杆槍的特徵是重要區別在他們的特徵之間,不盲目佔去的什麼槍用於同一場比賽。 什麼適當的固定的火開槍,什麼槍適合火,他們的子彈關於怎樣力量的… ... 這些在胸口將必須清除。   實踐的槍法怎麼樣,我聽見了二种論據。 首先,被擊中的bot,二演奏混戰。 實際上是非常好方式。 然而,二种方法有缺點。 首先,演奏為bot。 通常採取我的dust2開始對被擊中的bot、他們自己的人,當一CT或T,一些十唯一bot。 因為時間流失,我發現我演奏的bot只發生在他們通常改進很多命中率的一些地點,但在其他地方,我在道路幾乎沒有擊中什麼,特別是在路與敵人戰鬥,在A平臺在坑路的末端也與敵人戰鬥。 怎麼? 我檢查了很多信息和以後發覺了機器人道路可以做。 如此命中的百分比我在要做機器人道路的一個好工作的我的最壞的地方歸檔,高中後訓練地方。 無論如何,什麼我的地方沒有,我更換文件的道路幫助他們的訓練。 實踐長期dust2,槍法感覺良好,在服務器去戲劇,問題的結果再來了。 中等特寫鏡頭一次好戰鬥可以是遠程問題的死亡。 在阿茲台克人演奏bot的和某一牌子以後機器人道路幫助改進他們自己的位置在命中的某一重要百分比,因此他們的槍法更加充分地裝於罐中。 在我改變了之後bot的參量對加強的bot,而且安裝了一個人命名「YaPB」軟件… ... 可能學會更加強有力的bot的一系列的事。 以後,不同於人民仍然感覺那bot,我將變成戲劇混戰。 Bot不再強大,終究人們無法與它比較。 演奏比賽在他們的樂趣在與人腦戰鬥。 人們能搞到成交的奇怪的運動與您,并且機器人不會將。   改進槍法有另一非常重要點,那是非常重要確定正確軌道。 槍法最高的狀態比第一場風暴是沒什麼更多,因此知道敵人是非常重要的。 演奏CS在我們的正常時間,我們在橫拍必須注意第一個位置,天際的類似行動射擊對心臟在第一預覽,垂直線應該總打算出現在敵人邊。 在那個案件,即使敵人在您前面出現,您只需要一個小罐頭迅速調整他的頭風暴。   其次,了悟訓練   實際上,這訓練是困難的,真實,我自己的訓練方法不很好知道的說法。 我認為有好的了悟的部分,并且壞決定是有天才的。 但我認為應該後天改進。 我不談論在這兒的固有天分,并且這與複雜問題的繁殖的範圍關連。 我只將談論對怎麼後天。   培養了悟後天,實際上,是經驗的儲積和教訓。 手錶演示也有許多必須協助。 基本上,第一網上推薦球員的演示透視是好槍法和知覺的具體化。 在他們的眼睛,敵人似乎,好像在他們的演算,瞄準槍口的地方,敵人將必須到處亂跑像模子的地方。 I一次讀一mTw.alternate戰隊演示,我的手錶是HLTV。 要做的MTw.alternat,在CT和最後T形成了1VS1情況時候,當C4在門外面在傾斜的上面時。 CT在門在A平臺蹲了去轉動的門在連接點B和T。 我觀看CT,被打開小地圖T運動同時看的第三透視。 一切是安靜的在發展。 一個可怕的開始: 當T對A路運動,在什麼地方是幾人陰雲密布,由其他以後複製您必須總結… ... 之後加倍。 另一非常重要遊戲經驗,特別是當您是在自己種族在一個人在左邊您時,當您去如何處理,您應該珍惜這個罕見的機會時,我們應該嚴重處理,不是太任意的,并且與在所有消息附近符合分析情況也許發生。 在為時,我給大家一個方式訓練他們自己的知覺。

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多謝這位大大分享!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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睇文章=訓教
訓教啦

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多謝這位大大分享!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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轉左做中文果d句意都唔通順- -仲衰過睇英文

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引用:
原帖由 williamkhw 於 2009-4-14 00:40 發表
轉左做中文果d句意都唔通順- -仲衰過睇英文
你現在先知道?

慢了d啦

你應說:這位仁兄太詞不達意,必須多加改善
再見了,Vlan cs過去的恩怨情仇一筆勾銷,新開始
不經不覺已經在Vlan 10年了

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