發新話題
打印

我整第三身既時候瞄準唔準確 點搞?

[Close]

我整第三身既時候瞄準唔準確 點搞?

我整第三身既時候瞄準唔準確 點搞? 一瞄得遠呢 第3身同第1身個瞄準會唔同左位置 點搞

TOP

第3身script   (第3次發佈  囧 for 不爬文的朋友)
使用方法
1. for 場主... 打落bind.txt 入便
2. for client(你)  打落cfg\autoexec.cfg

準確度: 絕大部份時候準確, when crouching, its not 準, therefore 蹲好才射     囧

echo [l4d_ca: thirdperson.cfg LOADED ]; //# load confirmation

c_thirdpersonshoulderoffset 0;
c_thirdpersonshoulderaimdist 720;
c_thirdpersonshoulderheight 10;
c_thirdpersonshoulderdist 40;
cam_ideallag 0;
cam_idealdelta 4;
cam_idealpitch 0;
cam_idealyaw 0;

alias togglezoom.off "alias up invprev; alias down invnext; alias togglezoom togglezoom.on; echo [l4d_ca: thirdpersonshoulder mode off ]";
alias togglezoom.on "alias up zoom.in; alias down zoom.out; up; down; alias togglezoom togglezoom.off; echo [l4d_ca: thirdpersonshoulder mode on ]";

alias zoom.25 "cam_idealdist 30; alias zoom.in zoom.30; alias zoom.out zoom.30";
alias zoom.30 "cam_idealdist 30; alias zoom.in zoom.25; alias zoom.out zoom.35";
alias zoom.35 "cam_idealdist 35; alias zoom.in zoom.30; alias zoom.out zoom.40";
alias zoom.40 "cam_idealdist 40; alias zoom.in zoom.35; alias zoom.out zoom.45";
alias zoom.45 "cam_idealdist 45; alias zoom.in zoom.40; alias zoom.out zoom.50";
alias zoom.50 "cam_idealdist 50; alias zoom.in zoom.45; alias zoom.out zoom.55";
alias zoom.55 "cam_idealdist 55; alias zoom.in zoom.50; alias zoom.out zoom.60";
alias zoom.60 "cam_idealdist 60; alias zoom.in zoom.55; alias zoom.out zoom.65";
alias zoom.65 "cam_idealdist 65; alias zoom.in zoom.60; alias zoom.out zoom.70";
alias zoom.70 "cam_idealdist 70; alias zoom.in zoom.65; alias zoom.out zoom.75";
alias zoom.75 "cam_idealdist 75; alias zoom.in zoom.70; alias zoom.out zoom.80";
alias zoom.80 "cam_idealdist 80; alias zoom.in zoom.75; alias zoom.out zoom.85";
alias zoom.85 "cam_idealdist 85; alias zoom.in zoom.80; alias zoom.out zoom.90";
alias zoom.90 "cam_idealdist 90; alias zoom.in zoom.85; alias zoom.out zoom.95";
alias zoom.95 "cam_idealdist 95; alias zoom.in zoom.90; alias zoom.out zoom.100";
alias zoom.100 "cam_idealdist 100; alias zoom.in zoom.95; alias zoom.out zoom.105";
alias zoom.105 "cam_idealdist 105; alias zoom.in zoom.100; alias zoom.out zoom.110";
alias zoom.110 "cam_idealdist 110; alias zoom.in zoom.105; alias zoom.out zoom.115";
alias zoom.115 "cam_idealdist 115; alias zoom.in zoom.110; alias zoom.out zoom.120";
alias zoom.120 "cam_idealdist 120; alias zoom.in zoom.115; alias zoom.out zoom.125";
alias zoom.125 "cam_idealdist 125; alias zoom.in zoom.120; alias zoom.out zoom.130";
alias zoom.130 "cam_idealdist 130; alias zoom.in zoom.125; alias zoom.out zoom.135";
alias zoom.135 "cam_idealdist 135; alias zoom.in zoom.130; alias zoom.out zoom.140";
alias zoom.140 "cam_idealdist 140; alias zoom.in zoom.135; alias zoom.out zoom.145";
alias zoom.145 "cam_idealdist 145; alias zoom.in zoom.140; alias zoom.out zoom.150";
alias zoom.150 "cam_idealdist 150; alias zoom.in zoom.145; alias zoom.out zoom.155";
alias zoom.155 "cam_idealdist 155; alias zoom.in zoom.150; alias zoom.out zoom.160";
alias zoom.160 "cam_idealdist 160; alias zoom.in zoom.155; alias zoom.out zoom.165";
alias zoom.165 "cam_idealdist 165; alias zoom.in zoom.160; alias zoom.out zoom.170";
alias zoom.170 "cam_idealdist 170; alias zoom.in zoom.165; alias zoom.out zoom.175";
alias zoom.175 "cam_idealdist 175; alias zoom.in zoom.170; alias zoom.out zoom.180";
alias zoom.180 "cam_idealdist 180; alias zoom.in zoom.175; alias zoom.out zoom.185";
alias zoom.185 "cam_idealdist 185; alias zoom.in zoom.180; alias zoom.out zoom.190";
alias zoom.190 "cam_idealdist 190; alias zoom.in zoom.185; alias zoom.out zoom.195";
alias zoom.195 "cam_idealdist 195; alias zoom.in zoom.190; alias zoom.out zoom.200";
alias zoom.200 "cam_idealdist 200; alias zoom.in zoom.195; alias zoom.out zoom.205";
alias zoom.205 "cam_idealdist 200; alias zoom.in zoom.200; alias zoom.out zoom.200";

togglezoom.off; c_thirdpersonshoulder 0;
defaultzoom;

bind "SHIFT" "thirdpersonshoulder"

[ 本帖最後由 toto345618433 於 2010-5-3 17:21 編輯 ]

TOP

引用:
原帖由 toto345618433 於 2010-5-3 17:20 發表
第3身script   (第3次發佈  囧 for 不爬文的朋友)
使用方法
1. for 場主... 打落bind.txt 入便
2. for client(你)  打落cfg\autoexec.cfg

準確度: 絕大部份時候準確, when crouching, its not 準, therefore 蹲好 ...
我想知下面個一大段野有咩用=.=
因為我平時都係玩慣三身從來唔玩一身
我自己setting係咁
bind "h" "thirdpersonshoulder"
c_thirdpersonshoulder "0"
c_thirdpersonshoulderaimdist "800"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "0"
c_thirdpersonshoulderoffset "0"
準星微調x軸同y軸我都0
一移左就同第1身個準星唔同位...@@
不過玩第三身係冇後座力效果!
so要自己壓槍
我咁set個準星會比自己個頭遮住@@
所以以前開始就一定玩最矮個個~
習慣左遮住都冇問題@@

TOP

果段野係確保無論咩時候 (即使用緊sniper aiming / etc.)
都可以自動調整準星高度
令任何時候都5會射咩砲

之前post 過既加強版:  (仲可以調整第3身鏡頭距離)
by darthz01

//Play in 3rd Person
//You can change "shift" to any key you desire.
bind "shift" "+3rdstay"

alias "+3rdstay" "3rdstay.center"

alias "3rdstay.center" "thirdpersonshoulder; c_thirdpersonshoulderheight 5; c_thirdpersonshoulderoffset 0; c_thirdpersonshoulderaimdist 10000; cam_ideallag 2; cam_idealdist 2; cam_idealyaw 0; cam_idealpitch 5; alias +3rd 3rd.right" //center stay

alias "-3rdstay" "bind MWHEELUP invprev; bind MWHEELDOWN invnext"




alias "up" "zoom.in.r"
alias "down" "zoom.out.r"


alias "zoom.in.r" ""
alias "zoom.out.r" "zoom.50.r"

alias "zoom.25.r" "c_thirdpersonshoulderoffset 25; alias zoom.in.r; alias zoom.out.r zoom.50.r"
alias "zoom.50.r" "c_thirdpersonshoulderoffset 50; alias zoom.in.r zoom.25.r; alias zoom.out.r zoom.75.r"
alias "zoom.75.r" "c_thirdpersonshoulderoffset 75; alias zoom.in.r zoom.50.r; alias zoom.out.r zoom.100.r"
alias "zoom.100.r" "c_thirdpersonshoulderoffset 100; alias zoom.in.r zoom.75.r; alias zoom.out.r zoom.200.r"
alias "zoom.200.r" "c_thirdpersonshoulderoffset 200; alias zoom.in.r zoom.100.r; alias zoom.out.r zoom.300.r"
alias "zoom.300.r" "c_thirdpersonshoulderoffset 300; alias zoom.in.r zoom.200.r; alias zoom.out.r zoom.400.r"
alias "zoom.400.r" "c_thirdpersonshoulderoffset 400; alias zoom.in.r zoom.300.r; alias zoom.out.r zoom.500.r"
alias "zoom.500.r" "c_thirdpersonshoulderoffset 500; alias zoom.in.r zoom.400.r; alias zoom.out.r zoom.600.r"
alias "zoom.600.r" "c_thirdpersonshoulderoffset 600; alias zoom.in.r zoom.500.r; alias zoom.out.r zoom.700.r"
alias "zoom.700.r" "c_thirdpersonshoulderoffset 700; alias zoom.in.r zoom.600.r; alias zoom.out.r zoom.800.r"
alias "zoom.800.r" "c_thirdpersonshoulderoffset 800; alias zoom.in.r zoom.700.r; alias zoom.out.r zoom.900.r"
alias "zoom.900.r" "c_thirdpersonshoulderoffset 900; alias zoom.in.r zoom.800.r; alias zoom.out.r zoom.1000.r"
alias "zoom.1000.r" "c_thirdpersonshoulderoffset 1000; alias zoom.in.r zoom.900.r; alias zoom.out.r;"



alias "up" "zoom.in.l"
alias "down" "zoom.out.l"


alias "zoom.in.l" ""
alias "zoom.out.l" "zoom.50.l"

alias "zoom.25.l" "c_thirdpersonshoulderoffset -25; alias zoom.in.l; alias zoom.out.l zoom.50.l"
alias "zoom.50.l" "c_thirdpersonshoulderoffset -50; alias zoom.in.l zoom.25.l; alias zoom.out.l zoom.75.l"
alias "zoom.75.l" "c_thirdpersonshoulderoffset -75; alias zoom.in.l zoom.50.l; alias zoom.out.l zoom.100.l"
alias "zoom.100.l" "c_thirdpersonshoulderoffset -100; alias zoom.in.l zoom.75.l; alias zoom.out.l zoom.200.l"
alias "zoom.200.l" "c_thirdpersonshoulderoffset -200; alias zoom.in.l zoom.100.l; alias zoom.out.l zoom.300.l"
alias "zoom.300.l" "c_thirdpersonshoulderoffset -300; alias zoom.in.l zoom.200.l; alias zoom.out.l zoom.400.l"
alias "zoom.400.l" "c_thirdpersonshoulderoffset -400; alias zoom.in.l zoom.300.l; alias zoom.out.l zoom.500.l"
alias "zoom.500.l" "c_thirdpersonshoulderoffset -500; alias zoom.in.l zoom.400.l; alias zoom.out.l zoom.600.l"
alias "zoom.600.l" "c_thirdpersonshoulderoffset -600; alias zoom.in.l zoom.500.l; alias zoom.out.l zoom.700.l"
alias "zoom.700.l" "c_thirdpersonshoulderoffset -700; alias zoom.in.l zoom.600.l; alias zoom.out.l zoom.800.l"
alias "zoom.800.l" "c_thirdpersonshoulderoffset -800; alias zoom.in.l zoom.700.l; alias zoom.out.l zoom.900.l"
alias "zoom.900.l" "c_thirdpersonshoulderoffset -900; alias zoom.in.l zoom.800.l; alias zoom.out.l zoom.1000.l"
alias "zoom.1000.l" "c_thirdpersonshoulderoffset -1000; alias zoom.in.l zoom.900.l; alias zoom.out.l;"



alias "up" "zoom.in.c"
alias "down" "zoom.out.c"


alias "zoom.in.c" ""
alias "zoom.out.c" "zoom.50.c"

alias "zoom.25.c" "c_thirdpersonshoulderheight 25; alias zoom.in.c; alias zoom.out.c zoom.50.c"
alias "zoom.50.c" "c_thirdpersonshoulderheight 50; alias zoom.in.c zoom.25.c; alias zoom.out.c zoom.75.c"
alias "zoom.75.c" "c_thirdpersonshoulderheight 75; alias zoom.in.c zoom.50.c; alias zoom.out.c zoom.100.c"
alias "zoom.100.c" "c_thirdpersonshoulderheight 100; alias zoom.in.c zoom.75.c; alias zoom.out.c zoom.200.c"
alias "zoom.200.c" "c_thirdpersonshoulderheight 200; alias zoom.in.c zoom.100.c; alias zoom.out.c zoom.300.c"
alias "zoom.300.c" "c_thirdpersonshoulderheight 300; alias zoom.in.c zoom.200.c; alias zoom.out.c zoom.400.c"
alias "zoom.400.c" "c_thirdpersonshoulderheight 400; alias zoom.in.c zoom.300.c; alias zoom.out.c zoom.500.c"
alias "zoom.500.c" "c_thirdpersonshoulderheight 500; alias zoom.in.c zoom.400.c; alias zoom.out.c zoom.600.c"
alias "zoom.600.c" "c_thirdpersonshoulderheight 600; alias zoom.in.c zoom.500.c; alias zoom.out.c zoom.700.c"
alias "zoom.700.c" "c_thirdpersonshoulderheight 700; alias zoom.in.c zoom.600.c; alias zoom.out.c zoom.800.c"
alias "zoom.800.c" "c_thirdpersonshoulderheight 800; alias zoom.in.c zoom.700.c; alias zoom.out.c zoom.900.c"
alias "zoom.900.c" "c_thirdpersonshoulderheight 900; alias zoom.in.c zoom.800.c; alias zoom.out.c zoom.1000.c"
alias "zoom.1000.c" "c_thirdpersonshoulderheight 1000; alias zoom.in.c zoom.900.c; alias zoom.out.c;"

[ 本帖最後由 toto345618433 於 2010-5-3 17:35 編輯 ]

TOP

引用:
原帖由 toto345618433 於 2010-5-3 17:29 發表
果段野係確保無論咩時候 (即使用緊sniper aiming / etc.)
都可以自動調整準星高度
令任何時候都5會射咩砲

之前post 過既加強版:  (仲可以調整第3身鏡頭距離)
by darthz01

//Play in 3rd Person
//You c ...
咁呢個定上面個個好用d
等我整黎用下@@
想問埋,其實set個準星高度唔同
係咪下面個一大段野d參數都唔同?
我想問如果我想用準星高度向上調整做10
咁應該要點整 想學下

[ 本帖最後由 siu024 於 2010-5-3 18:08 編輯 ]

TOP

唔該曬.我已經爬左文 yahoo又搜過都搵唔到=.=可能係我搵得唔指細

TOP

呢d野我只會用英文search
效率高好多

tag: 3rd/ third person, l4d2

TOP

引用:
原帖由 toto345618433 於 2010-5-3 19:01 發表
呢d野我只會用英文search
效率高好多

tag: 3rd/ third person, l4d2
原來上面個d都係FPS蕉蕉到搵@@
不過唔知點解啦~
今日第一次用兩個都準既
之後玩到咁上下re過game再load番上面個d黎用
兩個都係歪炮= =

[ 本帖最後由 siu024 於 2010-5-3 20:49 編輯 ]

TOP

引用:
原帖由 toto345618433 於 2010-5-3 17:29 發表
果段野係確保無論咩時候 (即使用緊sniper aiming / etc.)
都可以自動調整準星高度
令任何時候都5會射咩砲

之前post 過既加強版:  (仲可以調整第3身鏡頭距離)
by darthz01

//Play in 3rd Person
//You c ...
岩岩先試完黎
唔錯
thx~
不過呢點解揸散彈果陣會無聲?
L4d2:kan

TOP

引用:
原帖由 fatchan1119 於 2010-5-3 21:52 發表
岩岩先試完黎
唔錯
thx~
不過呢點解揸散彈果陣會無聲?
第三身拎散彈係會冇聲
原來你係kan= =先前入左我場玩

TOP

引用:
原帖由 siu024 於 2010-5-3 22:48 發表


第三身拎散彈係會冇聲
原來你係kan= =先前入左我場玩
你叫咩名?
L4d2:kan

TOP

發新話題