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有冇人上左2.0.9.5?

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有冇人上左2.0.9.5?

有冇人上左2.0.9.5? 300MB+

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Gib Fest
Blast the infected to shreds with M60s.

Swords can slice up some fun. Chainsaws can tear apart the infected. But you need to get close for both and well… chainsaws are really loud! Time to go with the ultimate gun, you and three friends armed with M60s and unlimited ammo. This is going to get messy.

Cold Stream
As we recently posted on our blog, we are busy working on the full Cold Stream DLC which will include Cold Stream, Blood Harvest, Crash Course, Dead Air, Death Toll, and No Mercy. We will be updating Campaigns on Steam with bug fixes as we get ready to ship the DLC.

Check the release notes as the list of fixes is extensive. The Xbox 360 will get Campaigns with the bug fixes at a future date

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要貼也完整點

General:
- Added game event calls for onslaughts to explain to players that they need to fight their way to the safe room.
Modders can make use of this by pointing an info_game_event_proxy entity to “explain_onslaught”
- All maps received minor tweaks and bug fixes , the significant changes are listed.

Crash Course 1 – The Alleys:
- Item spawn density revision.
- Opened the side-doors leading to potential item spawns.
- Switched out L4D2 mounted gun for the L4D1 minigun.
- Removed exploit where survivors could get onto a roof near the drop down to the river.

Crash Course 2 – The Truck Depot Finale:
- Item spawn density revision.
- Switched out L4D2 mounted gun for the L4D1 minigun.
- Removed exploit where survivors could jump onto the top of a generator during the finale.

Cold Stream 1 – Alpine Creek:
- Fixed water moving uphill in some spots.

Cold Stream 2 – South Pine Stream:
- Removed “shortcut” through the bushes between a pair of barricades leading to the barrel explosion event.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Tuned the horde numbers back a bit during the onslaught event.
- Moved the sun to help guide new players.
- Blocked ability to get under the river.

Cold Stream 3 – Memorial Bridge:
- Added many more infected ladders around buses.
- Rebuilt catwalk under the bridge to prevent players getting caught on geometry.
- Moved the M60 and Laser Sights upgrade to more vulnerable locations.
- Removed ammo pile in the shop just before the junk yard, but kept the weapons.

Cold Stream 4 – Cut-throat Creek:
- Added some light cover for the ** in the basin area.
- Removed survivor manhole exit into the second half of the map.
- Added side-hall in the sewer as a shortcut for infected players going to the second half of the map, and as a strategic place to spawn in the sewer.
- Added new truck depot area near the tower for infected to spawn in.
- Opened a warehouse door for infected to spawn in.
- Added infected ladders in the CEDA checkpoint area.
- Rebuilt stairway up the finale tower to prevent players getting caught on geometry

.............


今天2.0.9.6 也出了

小更新


修正了Windows的專用伺服器,只在局域網模式運行。


底下是完整原文


Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fix for Windows Dedicated Servers operating in LAN mode only.




我不是源處  我是轉貼的

[ 本帖最後由 as5123 於 2012-1-17 19:29 編輯 ]
大事なのはきっと今いる場所じゃなく

前へ進んでいくこと

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今日出埋2096啦= =

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我地仲玩緊2.0.9.2

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其實而家vlan喺味只喺更新到去2.0.9.2?

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回復 6# 的帖子

他們更新了去2092
只是2094都未解決就放了個2094更新檔= =
不過最後由rd解決了2095的= =
2094版本只好等........

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引用:
原帖由 katat1 於 2012-1-18 11:27 發表
他們更新了去2092
只是2094都未解決就放了個2094更新檔= =
不過最後由rd解決了2095的= =
2094版本只好等........
2.0.9.4 的 檢測部份沒這樣簡單完成

到了 2.0.9.5 問題就沒了

目前 2.0.9.6 也還算穩定
大事なのはきっと今いる場所じゃなく

前へ進んでいくこと

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引用:
原帖由 as5123 於 2012-1-20 19:36 發表


2.0.9.4 的 檢測部份沒這樣簡單完成

到了 2.0.9.5 問題就沒了

目前 2.0.9.6 也還算穩定
根本小事一樁,好多都係事在人為,2.0.9.4 所存在既問題都早已解決,但人總是保守和頑固的。
CLICK 入 ➨ eXpedition Raidcall

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我們等版本更新沒那麼頻密之後就推出破解版更新

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回復 9# 的帖子

RD你暗串緊邊個

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2012年1月21日

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Item density pass.
- Minor visual bugs fixed across all maps.

Death Toll 1:
- Fixed a case where several rock props were intruding through a wall near the safe room.

Death Toll 2:
- Fixed an case where survivors could jump into infected-only areas using an electrical box in the bridge holdout room.

Death Toll 3:
- Removed an exploit where players could jump from the wheel pedestal of a flatcar onto a train car to skip the balcony area and exit the train yard.
- Altered the PZ spawn area near the train yard exit.  Instead of a tanker and a pile of gravel, it is now an overturned truck and van.
- Church guy zombie returns!

Death Toll 4:
- Blocked survivors jumping onto the left bus from the fence near the start, which allowed players to skip the beginning of the map.
- Fixed pipe hanging in the middle of a room during end-level onslaught.
- Removed the mounted gun, as this was causing players to try to outlast an infinite horde.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Fixed a case where survivors could climb an electrical box prop into infected-only areas during the onslaught.
- Fixed end-level trigger size exploit, which allowed players to stall the end of the map trigger by standing on top of a water-cooler.

Death Toll 5:
- Swapped out the L4D2 mounted gun for the L4D1 mini-gun.


大事なのはきっと今いる場所じゃなく

前へ進んでいくこと

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