轉自Tripwire Interactive-Killing Floor論壇
Flashlight fixed! Simple .ini tweak!
In the .ini, UseCompressedLightmaps=False
Doing this made the Flashlight look GREAT! It's now actually useful! I can use it - AND SEE THINGS!
So I guess the only problem with the Flashlight was a default .ini setting.
In the Killing Floor .ini, that's exactly what I said.
MAKE SURE TO CHANGE THE OPTION IN THE CORRECT RENDERER.
It's -very- important.
Since I use D3D9, [D3D9Drv.D3D9RenderDevice], is the one you have to set it under. If you use OpenGL, use [OpenGLDrv.OpenGLRenderDevice] obviously.
[D3DDrv.D3DRenderDevice] if you use the default D3D, not D3D9. You have to set them in the correct rendering device.
Killing Floor / System / KillingFloor.ini
Alot of tweaking can be done to improve Image Quality and Sound quality at almost NO performance impact!
Tip: Play around with your .ini, you're given a backup for a reason.
Some people go and tell me if it works for them or I'm just seeing things.
(用左補丁)(呢個距離已經照到咁光)
(未用補丁)(行到咁近先照到咁光)
試驗結果:
把附件放左System,同時在遊戲中開啟Dynamic Lighting,電筒亮度便會加強,補丁原理在六樓
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本帖最後由 BTgame 於 2009-5-22 19:08 編輯 ]